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Correct broken URLs (#499)
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Correct broken URLs without preceding '/' which ultimately lead to a 404
page.
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colistro123 authored Nov 7, 2024
1 parent e660907 commit 67d1a93
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2 changes: 1 addition & 1 deletion content/docs/client-manual/citizenfx.md
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Expand Up @@ -29,7 +29,7 @@ You can also add the following in this file:
SavedBuildNumber=1604
```

You can find the list of game builds [here](docs/server-manual/server-commands/#sv_enforcegamebuild-build).
You can find the list of game builds [here](/docs/server-manual/server-commands/#sv_enforcegamebuild-build).

This will launch FiveM directly into the specified build so you don't have to transition when connecting to servers on the specified build.

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2 changes: 1 addition & 1 deletion content/docs/client-manual/shortcut.md
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Expand Up @@ -55,7 +55,7 @@ Where `X` will represent the level you wish to have (0-2 available). This will l
%localappdata%\FiveM\FiveM.exe -b1604
```

Where `XXXX` will represent the build number you wish. You can find the list [here](docs/server-manual/server-commands/#sv_enforcegamebuild-build). This will launch FiveM app directly to the build asked. This is good if you play on a specific server to avoid the "build transition".
Where `XXXX` will represent the build number you wish. You can find the list [here](/docs/server-manual/server-commands/#sv_enforcegamebuild-build). This will launch FiveM app directly to the build asked. This is good if you play on a specific server to avoid the "build transition".

---

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8 changes: 4 additions & 4 deletions content/docs/developers/server-security.md
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Expand Up @@ -55,7 +55,7 @@ RegisterNetEvent("eventName", function(eventParam1, eventParam2)
end)
```

You can learn more [on this guide](docs/scripting-manual/working-with-events/listening-for-events/).
You can learn more [on this guide](/docs/scripting-manual/working-with-events/listening-for-events/).

### Add Checks
Even if you build a strong anti-cheat, adding checks on **server** events makes them more secure. This is a good practice, although it doesn't prevent everything. Below, we will share some good tips.
Expand Down Expand Up @@ -188,17 +188,17 @@ How many X's in a row do we need to see a player over the `timeout_sec` in order
```
sv_authMaxVariance
```
**Variance** is how likely the user's id will change for a given provider (i.e. 'steam', 'ip', or 'license'). You can learn about it [here](docs/server-manual/server-commands/#sv_authmaxvariance-newvalue).
**Variance** is how likely the user's id will change for a given provider (i.e. 'steam', 'ip', or 'license'). You can learn about it [here](/docs/server-manual/server-commands/#sv_authmaxvariance-newvalue).

```
sv_authMinTrust
```
**Trust** is how unlikely it is for the user's identity to be spoofed by a malicious client. You can learn about it [here](docs/server-manual/server-commands/#sv_authmintrust-newvalue).
**Trust** is how unlikely it is for the user's identity to be spoofed by a malicious client. You can learn about it [here](/docs/server-manual/server-commands/#sv_authmintrust-newvalue).

```
sv_filterRequestControl
```
A console variable used to block `REQUEST_CONTROL_EVENT` routing based on a configurable policy. You can learn about the list [here](docs/server-manual/server-commands/#sv_filterrequestcontrol-mode).
A console variable used to block `REQUEST_CONTROL_EVENT` routing based on a configurable policy. You can learn about the list [here](/docs/server-manual/server-commands/#sv_filterrequestcontrol-mode).

### Results on Player
Having those convars active will likely get the player kick with the following reason:
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