Releases
v0.7.0
Features
Documentations
Doc Site and English docs;
Added Benchmark doc;
Added hints regarding UE5 in the getting-started docs;
Updated the using-spatial doc with the usage of ChanneldCharacter and ChanneldGameMode;
Bugfixes
Rep notify functions are now called in right timing and with proper parameter(#64 , #67 . @Augkit );
StaticMeshComponent is now replicated properly (#55 . @indiest );
Array property is now replicated properly (#66 . @laughxing );
Property pointer memory offset is calculated properly on different platforms (#69 , #73 . @Kureans );
Fixed struct-related codegen (#63 . @ganibc );
Fixed some handover issues caused by the player initialization;
发布说明
功能
支持UE5;
支持单Actor上存在多个同步组件;
支持资产类型的对象同步;
生成的C++代码会自动进行代码格式化;
文档
增加了文档网站 并支持英文文档;
增加了性能测试 文档;
在快速开始的文档里增加了UE5相关的提示;
在“使用空间频道”的文档里增加了关于ChanneldChararcter和ChanneldGameMode的使用;
修复
OnRep回调函数现在可以在正确的时机被调用,并且支持参数了;
静态网格体组件现在可以正常同步了;
数组类型的属性可以正常同步了;
属性指针的偏移量现在通过运行时计算,解决了跨平台的问题;
解决了结构体相关的代码生成问题;
修复了空间频道的一些因为玩家初始化导致的迁移问题;
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