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janithkw committed Mar 3, 2025
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"changelogUrl": "https://github.com/StinkySteak/com.stinkysteak.simulationtimer/blob/main/CHANGELOG.md",
"licensesUrl": "https://github.com/StinkySteak/com.stinkysteak.simulationtimer/blob/main/LICENSE.md",
"author": {
"name": "Stinkysteak",
"email": "[email protected]",
"url": "https://steaksoft.net"
"name": "Stinkysteak",
"email": "[email protected]",
"url": "https://steaksoft.net"
},
"dependencies": {
"com.stinkysteak.simulationtimer": "file:"
}
}
}

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"unity": "2021.3",
"unityRelease": "0f1",
"description": "The package gives you the ability to use Unity Version Control in the Unity editor. To use Unity Version Control, a subscription is required. Learn more about how you can get started for free by visiting https://unity.com/solutions/version-control",
"dependencies": {},
"dependencies": {
"com.unity.collab-proxy": "file:"
},
"keywords": [
"backup",
"cloud",
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"test"
],
"category": "Libraries",
"dependencies": {},
"dependencies": {
"com.unity.ext.nunit": "file:"
},
"relatedPackages": {
"com.unity.ext.nunit.tests": "2.0.5"
},
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"keywords": [
"unity"
],
"dependencies": {},
"dependencies": {
"com.unity.mathematics": "file:"
},
"_upm": {
"changelog": "### Fixed\n* Fixed `math.hash` crash when using IL2CPP builds on Arm 32 bit devices.\n* Fixed obsolete method usage warnings for `MatrixDrawer.CanCacheInspectorGUI` and `PrimitiveVectorDrawer.CanCacheInspectorGUI` in UNITY_2023_2_OR_NEWER.\n* Updated minimum editor version to 2021.3"
},
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"type": "git",
"revision": "d0133ce672d724694b56bfd20672acf6f8737fec"
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"dependencies": {
"com.unity.nuget.mono-cecil": "file:"
}
}

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"type": "git",
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"dependencies": {
"com.unity.nuget.newtonsoft-json": "file:"
}
}

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"path": "Samples~"
}
],
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"_fingerprint": "90d011a70418fd5b0f4b8e86df39444d2af228dd",
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1 change: 1 addition & 0 deletions docs/.gitignore
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Gemfile

# Add your own files to be ignored from git in here
Proof of Concept/
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3 changes: 3 additions & 0 deletions docs/Assets/img/implementation/dataflow1.png
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21 changes: 16 additions & 5 deletions docs/index.html
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<!-- Hardware Stack -->
<div class="implementation-column">
<h3>Hardware Stack</h3>
<img src="Assets/img/hardware.png" alt="Hardware Stack">
<img src="Assets/img/implementation/hardware.png" alt="Hardware Stack">
<p>We use VR headsets, motion sensors, and haptic feedback devices to simulate a realistic golf experience.</p>
</div>

<!-- Data Flow Stack -->
<div class="implementation-column">
<h3>Data Flow Stack</h3>
<img src="Assets/img/implementation/dataflow.jpg" alt="Data Flow Stack">
<div class="slideshow-container">
<div class="mySlides fade">
<img src="Assets/img/implementation/dataflow1.png" alt="Data Flow Stack 1">
</div>
<div class="mySlides fade">
<img src="Assets/img/implementation/dataflow2.png" alt="Data Flow Stack 2">
</div>
<div class="nav">
<button class="prev" onclick="plusSlides(-1)">&#10094;</button>
<button class="next" onclick="plusSlides(1)">&#10095;</button>
</div>
</div>
<p>Real-time data synchronization between players ensures smooth multiplayer interactions.</p>
</div>

<!-- Tech Stack -->
<div class="implementation-column">
<h3>Tech Stack</h3>
<img src="Assets/img/implementation/techstack.jpg" alt="Tech Stack">
<img src="Assets/img/implementation/techstack.webp" alt="Tech Stack">
<p>Our game is built using Unity 3D, C#, and optimized physics engines to enhance gameplay realism.</p>
</div>

<!-- AWS -->
<div class="implementation-column">
<h3>AWS</h3>
<img src="Assets/img/implementation/aws.jpg" alt="AWS">
<img src="Assets/img/implementation/aws.webp" alt="AWS">
<p>We leverage AWS for scalable cloud storage, multiplayer matchmaking, and real-time game hosting.</p>
</div>
</div>
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<!-- Footer -->
<footer class="footer">
<div class="content">
<p>&copy; 2023 VR Multiplayer Golf Game. All rights reserved.</p>
<p>&copy; 2025 VR Multiplayer Golf Game. All rights reserved.</p>
</div>
</footer>

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