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Created FarmPest tscn
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#191 Doesn't do anything yet, but I think we can implement it pretty easily by extending the hunting enemy AI script and building off of it.
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cbcerquiaga committed Feb 28, 2019
1 parent 7697d50 commit 33bf51a
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15 changes: 15 additions & 0 deletions You, Me, and the End of the World/Scripts/FarmPest.gd
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extends "res://Scripts/HuntigEnemy.gd"

# class member variables go here, for example:
# var a = 2
# var b = "textvar"

func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass

#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
23 changes: 23 additions & 0 deletions You, Me, and the End of the World/tscn files/FarmPest.tscn
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[gd_scene load_steps=3 format=2]

[ext_resource path="res://Scripts/FarmPest.gd" type="Script" id=1]
[ext_resource path="res://Images/farmRat.png" type="Texture" id=2]

[node name="FarmPest" type="KinematicBody2D" index="0"]

input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )

[node name="Sprite" type="Sprite" parent="." index="0"]

texture = ExtResource( 2 )

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." index="1"]

build_mode = 0
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