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<?xml version="1.0" encoding="utf-8"?> | ||
<ModMetaData> | ||
<name>Automatic Night Owl</name> | ||
<author>Ben</author> | ||
<supportedVersions> | ||
<li>1.1</li> | ||
<li>1.2</li> | ||
</supportedVersions> | ||
<packageId>ben.automaticnightowl</packageId> | ||
<description>Automatically assigns the sleep schedule for pawns with the night owl trait. | ||
</description> | ||
<modDependencies> | ||
<li> | ||
<packageId>brrainz.harmony</packageId> | ||
<displayName>Harmony</displayName> | ||
<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl> | ||
</li> | ||
</modDependencies> | ||
</ModMetaData> |
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Source/AutomaticNightOwl/.vs/AutomaticNightOwl/v16/Server/sqlite3/storage.ide
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{E6538693-ADAF-4C2C-A666-0281E61658AE}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>AutomaticNightOwl</RootNamespace> | ||
<AssemblyName>AutomaticNightOwl</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
<NuGetPackageImportStamp> | ||
</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>false</DebugSymbols> | ||
<DebugType>none</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>..\..\Assemblies\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony, Version=2.0.0.9, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>packages\Lib.Harmony.2.0.0.9\lib\net472\0Harmony.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Collections.NonGeneric, Version=4.0.2.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> | ||
<HintPath>packages\System.Collections.NonGeneric.4.3.0\lib\net46\System.Collections.NonGeneric.dll</HintPath> | ||
<Private>False</Private> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule"> | ||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.IMGUIModule"> | ||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.InputLegacyModule"> | ||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine.TextRenderingModule"> | ||
<HintPath>..\..\..\..\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Main.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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|
||
Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29806.167 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomaticNightOwl", "AutomaticNightOwl.csproj", "{E6538693-ADAF-4C2C-A666-0281E61658AE}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{E6538693-ADAF-4C2C-A666-0281E61658AE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{E6538693-ADAF-4C2C-A666-0281E61658AE}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{E6538693-ADAF-4C2C-A666-0281E61658AE}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{E6538693-ADAF-4C2C-A666-0281E61658AE}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {BFE7A5F9-D29D-4A23-8067-EDF02E6F1E48} | ||
EndGlobalSection | ||
EndGlobal |
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using HarmonyLib; | ||
using RimWorld; | ||
using RimWorld.Planet; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Reflection; | ||
using Verse; | ||
|
||
namespace AutomaticNightOwl | ||
{ | ||
[StaticConstructorOnStartup] | ||
public static class AutomaticNightOwl | ||
{ | ||
private static void AutoNightOwl(Pawn pawn) | ||
{ | ||
if (pawn?.story?.traits?.HasTrait(TraitDefOf.NightOwl) == true && | ||
pawn.timetable != null && | ||
!WorldComp.PawnsWithNightOwl.Contains(pawn)) | ||
{ | ||
pawn.timetable.times = new List<TimeAssignmentDef>(GenDate.HoursPerDay); | ||
for (int i = 0; i < GenDate.HoursPerDay; i++) | ||
{ | ||
TimeAssignmentDef setNightOwlHours = i >= 11 && i <= 18 ? TimeAssignmentDefOf.Sleep : TimeAssignmentDefOf.Anything; | ||
pawn.timetable.times.Add(setNightOwlHours); | ||
} | ||
WorldComp.PawnsWithNightOwl.Add(pawn); | ||
} | ||
} | ||
|
||
[HarmonyPatch(typeof(Thing), nameof(Thing.SpawnSetup))] | ||
public static class Patch_Thing_SpawnSetup | ||
{ | ||
public static void Postfix(Thing __instance) | ||
{ | ||
if (__instance is Pawn p && p.Faction?.IsPlayer == true && p.def?.race?.Humanlike == true) | ||
{ | ||
AutoNightOwl(p); | ||
} | ||
} | ||
} | ||
|
||
[HarmonyPatch(typeof(InteractionWorker_RecruitAttempt), nameof(InteractionWorker_RecruitAttempt.DoRecruit), new Type[] { typeof(Pawn), typeof(Pawn), typeof(float), typeof(string), typeof(string), typeof(bool), typeof(bool)}, new ArgumentType[] { ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Normal, ArgumentType.Out, ArgumentType.Out, ArgumentType.Normal, ArgumentType.Normal })] | ||
public static class Patch_InteractionWorker_RecruitAttempt | ||
{ | ||
// Patching for recruited prisoners | ||
public static void Postfix(Pawn recruiter, Pawn recruitee, float recruitChance) | ||
{ | ||
if (recruitee is Pawn p && p.Faction?.IsPlayer == true && p.def?.race?.Humanlike == true) | ||
{ | ||
AutoNightOwl(p); | ||
} | ||
} | ||
} | ||
static AutomaticNightOwl() | ||
{ | ||
Harmony harmony = new Harmony("AutomaticNightOwl_Ben"); | ||
harmony.PatchAll(Assembly.GetExecutingAssembly()); | ||
} | ||
|
||
[DefOf] | ||
public static class TraitDefOf | ||
{ | ||
public static TraitDef NightOwl; | ||
} | ||
} | ||
|
||
class WorldComp : WorldComponent | ||
{ | ||
// Using a HashSet for quick lookup | ||
public static HashSet<Pawn> PawnsWithNightOwl = new HashSet<Pawn>(); | ||
// I've found it easier to have a null list for use when exposing data | ||
// This shouldn't be needed but mods will remove Pawns from the game completely (RuntimeGC for instance) | ||
// and HashSet will fail if more than one null value is added. | ||
private List<Pawn> usedForExposingData = null; | ||
|
||
public WorldComp(World w) : base(w) | ||
{ | ||
// Make sure the static HashSet is cleared whenever a game is created or loaded. | ||
PawnsWithNightOwl.Clear(); | ||
} | ||
|
||
public override void ExposeData() | ||
{ | ||
base.ExposeData(); | ||
if (Scribe.mode == LoadSaveMode.Saving) | ||
{ | ||
// When saving, populate the list | ||
usedForExposingData = new List<Pawn>(PawnsWithNightOwl); | ||
} | ||
|
||
Scribe_Collections.Look(ref usedForExposingData, "pawnsWithNightOwl", LookMode.Reference); | ||
|
||
if (Scribe.mode == LoadSaveMode.PostLoadInit) | ||
{ | ||
// When loading, clear the HashSet then populate it with the loaded data | ||
PawnsWithNightOwl.Clear(); | ||
foreach (var v in usedForExposingData) | ||
{ | ||
// Remove any null records | ||
if (v != null) | ||
{ | ||
PawnsWithNightOwl.Add(v); | ||
} | ||
} | ||
} | ||
|
||
if (Scribe.mode == LoadSaveMode.Saving || | ||
Scribe.mode == LoadSaveMode.PostLoadInit) | ||
{ | ||
// Add hints to the garbage collector that this memory can be collected | ||
usedForExposingData?.Clear(); | ||
usedForExposingData = null; | ||
} | ||
} | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("AutoOwl")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("AutoOwl")] | ||
[assembly: AssemblyCopyright("Copyright © 2020")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("e6538693-adaf-4c2c-a666-0281e61658ae")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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Source/AutomaticNightOwl/obj/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
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// <autogenerated /> | ||
using System; | ||
using System.Reflection; | ||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] |
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Source/AutomaticNightOwl/obj/Debug/AutoOwl.csproj.FileListAbsolute.txt
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C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutoOwl\Assemblies\AutoOwl.dll | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutoOwl\Source\AutoOwl\obj\Debug\AutoOwl.dll | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutoOwl\Source\AutoOwl\obj\Debug\AutoOwl.csprojAssemblyReference.cache |
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5ad072922e92a8d167d96af7bae12a4e1736af99 |
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Source/AutomaticNightOwl/obj/Debug/AutomaticNightOwl.csproj.FileListAbsolute.txt
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C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutoOwl\Source\AutoOwl\obj\Debug\AutomaticNightOwl.csprojAssemblyReference.cache | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutoOwl\Assemblies\AutomaticNightOwl.dll | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutoOwl\Source\AutoOwl\obj\Debug\AutomaticNightOwl.dll | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutomaticNightOwl\Assemblies\AutomaticNightOwl.dll | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutomaticNightOwl\Source\AutoOwl\obj\Debug\AutomaticNightOwl.csprojAssemblyReference.cache | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutomaticNightOwl\Source\AutoOwl\obj\Debug\AutomaticNightOwl.dll | ||
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C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutomaticNightOwl\Source\AutomaticNightOwl\obj\Debug\AutomaticNightOwl.dll | ||
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\AutomaticNightOwl\Source\AutomaticNightOwl\obj\Debug\AutomaticNightOwl.csproj.CoreCompileInputs.cache |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Lib.Harmony" version="2.0.0.9" targetFramework="net472" /> | ||
<package id="System.Collections.NonGeneric" version="4.3.0" targetFramework="net472" /> | ||
</packages> |
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Source/AutomaticNightOwl/packages/Lib.Harmony.2.0.0.9/LICENSE
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MIT License | ||
|
||
Copyright (c) 2017 Andreas Pardeike | ||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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