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Update README.md
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bmatthieu3 authored Jun 9, 2021
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Expand Up @@ -17,7 +17,8 @@ See this [link](https://en.wikipedia.org/wiki/List_of_map_projections) for infor

## Algorithm

3d world positions for each pixels are precomputed and stored in RGBA float textures.
3D world positions for each pixel are precomputed and stored in RGBA float textures.

In the fragment shader:

* We retrieve the 3d world position of the fragment by looking the precomputed texture.
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