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RE CV: fix consumable item randomization
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IntelOrca committed Mar 14, 2024
1 parent 65a64b2 commit 6205bcd
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Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions IntelOrca.Biohazard.BioRand/ItemRandomiser.cs
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,7 @@ public void RandomiseItems(PlayGraph graph)
// HACK RE CV items needed in multiple segments
_haveItems.Remove(ReCvItemIds.EaglePlate);
_haveItems.Remove(ReCvItemIds.OctaValveHandle);
_haveItems.Remove(ReCvItemIds.MusicBoxPlate);
}
checkpoint = newCheckpoint;
}
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2 changes: 1 addition & 1 deletion IntelOrca.Biohazard.BioRand/RECV/ReCvItemHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -319,6 +319,7 @@ public int GetItemQuantity(RandoConfig config, byte item)
ReCvItemIds.EaglePlate => 3,
ReCvItemIds.WingObject => 4,
ReCvItemIds.OctaValveHandle => 2,
ReCvItemIds.MusicBoxPlate => 2,
_ => 1,
};
}
Expand All @@ -328,7 +329,6 @@ public int GetItemQuantity(RandoConfig config, byte item)
{
ReCvItemIds.EaglePlate => 2,
ReCvItemIds.WingObject => 4,
ReCvItemIds.OctaValveHandle => 1,
_ => 1,
};
}
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