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User map pool, games and engines in matchmaking (#601)
- Grabs the relevant maps when a queue process starts - Return this list of map in the response to matchmaking/list - If the map list is empty, joining a queue should result in an internal_error - Pass the map info along to the pairing room process - When a match is confirmed, the pairing room process picks a map at random and create the start script data - Added games and engines to the queue process and their selection to pairing room, passing them to start_script and showing them in matchmaking/list
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defmodule Teiserver.AssetFixtures do | ||
require Logger | ||
alias Teiserver.Asset | ||
alias Teiserver.Repo | ||
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