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Hi,
i tested RPlay on the Raspberry pi and noticed that the Audiobuffer was a common source for failure.
The problem was related to how the Audiobuffer calculated the buffered elements to restart getNextFrame() after an underrun. Also the performance was not very good because of some inefficient locks.
I also entangled the Source code a bit and converted the AudioData to a "right" class instead of some proved C construct.
It now performs much better on the raspberry pi. :)