🎯 Calibration, SteamVR Autostart and more!
Hey again!
This release contains a couple of new features and bugfixes!
I hope they come in useful and aid you in your pogging endeavours
Calibration
This one's been in the works for a while, and we've only just gotten around to implementing it in the new UI.
Calibration allows VRCFT to "learn your face" in a sense, meaning that all hardware you use will output the same values regardless of person, meaning no more need to add toggles for specific hardware to your avatars, and no more calibrating parameters inside the animator for people who's faces just don't quite track perfectly! (Looking at you, bearded people)
This is disabled by default until we're sure everyone's in favor of it being on by default. Toggle it in the settings!
SteamVR Auto-Start
Small, but powerful! The SteamVR auto start feature allows you to automatically launch VRCFT when SteamVR launches! Very handy and removes one less program you need to start when getting into VR
Various other bugfixes and tweaks
- Added an OSC endpoint for external tools to force parameter relevancy
- Fixed an issue where the app would hang in the background and never properly close
- Implemented missing
EyeClosed
parameters (essentially the opposite of eyelid) - Optimized SimpleRustOSC library, should be a little faster
- Added a warning for when you're using a local test avatar
- Fixed an issue where users could enter invalid port numbers in settings
- We now include debug scope when copying+pasting and saving file from the output tab
Thank you again
Seriously, I think I say this every release but I genuinely have no idea where I'd be without you all!
(Was awesome meeting some of you at Anthrocon!)
Oh, and if you're an avatar creator using blender, you should totally check out my new addon desgined to help you debug VRCFT blendshapes in blender in realtime!
Love y'all 💙