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Merge pull request #8 from sauvignon1989/develop
alibili-1.0.0
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* linguist-vendored | ||
*.swift linguist-vendored=false |
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#CocoaPod | ||
Pods/* | ||
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# Xcode | ||
# | ||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore | ||
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## Build generated | ||
build/ | ||
DerivedData/ | ||
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## Various settings | ||
*.pbxuser | ||
!default.pbxuser | ||
*.mode1v3 | ||
!default.mode1v3 | ||
*.mode2v3 | ||
!default.mode2v3 | ||
*.perspectivev3 | ||
!default.perspectivev3 | ||
xcuserdata/ | ||
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## Other | ||
*.moved-aside | ||
*.xccheckout | ||
*.xcscmblueprint | ||
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## Obj-C/Swift specific | ||
*.hmap | ||
*.ipa | ||
*.dSYM.zip | ||
*.dSYM | ||
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## Playgrounds | ||
timeline.xctimeline | ||
playground.xcworkspace | ||
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# Swift Package Manager | ||
# | ||
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. | ||
# Packages/ | ||
# Package.pins | ||
# Package.resolved | ||
.build/ | ||
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# CocoaPods | ||
# | ||
# We recommend against adding the Pods directory to your .gitignore. However | ||
# you should judge for yourself, the pros and cons are mentioned at: | ||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control | ||
# | ||
# Pods/ | ||
# | ||
# Add this line if you want to avoid checking in source code from the Xcode workspace | ||
# *.xcworkspace | ||
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# Carthage | ||
# | ||
# Add this line if you want to avoid checking in source code from Carthage dependencies. | ||
# Carthage/Checkouts | ||
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Carthage/Build | ||
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# Accio dependency management | ||
Dependencies/ | ||
.accio/ | ||
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# fastlane | ||
# | ||
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the | ||
# screenshots whenever they are needed. | ||
# For more information about the recommended setup visit: | ||
# https://docs.fastlane.tools/best-practices/source-control/#source-control | ||
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fastlane/report.xml | ||
fastlane/Preview.html | ||
fastlane/screenshots/**/*.png | ||
fastlane/test_output | ||
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# Code Injection | ||
# | ||
# After new code Injection tools there's a generated folder /iOSInjectionProject | ||
# https://github.com/johnno1962/injectionforxcode | ||
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iOSInjectionProject/ |
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101 changes: 101 additions & 0 deletions
101
Alibili.xcodeproj/xcshareddata/xcschemes/Alibili.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "1120" | ||
version = "1.3"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "CA00AC5422D1DE82005ECFFE" | ||
BuildableName = "Alibili.app" | ||
BlueprintName = "Alibili" | ||
ReferencedContainer = "container:Alibili.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "0BAD53B4A3D10AF4C69C36853F976CD6" | ||
BuildableName = "TVVLCKit" | ||
BlueprintName = "TVVLCKit" | ||
ReferencedContainer = "container:Pods/Pods.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES"> | ||
<MacroExpansion> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "CA00AC5422D1DE82005ECFFE" | ||
BuildableName = "Alibili.app" | ||
BlueprintName = "Alibili" | ||
ReferencedContainer = "container:Alibili.xcodeproj"> | ||
</BuildableReference> | ||
</MacroExpansion> | ||
<Testables> | ||
</Testables> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Release" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "CA00AC5422D1DE82005ECFFE" | ||
BuildableName = "Alibili.app" | ||
BlueprintName = "Alibili" | ||
ReferencedContainer = "container:Alibili.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "CA00AC5422D1DE82005ECFFE" | ||
BuildableName = "Alibili.app" | ||
BlueprintName = "Alibili" | ||
ReferencedContainer = "container:Alibili.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>IDEDidComputeMac32BitWarning</key> | ||
<true/> | ||
</dict> | ||
</plist> |
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// | ||
// Use this file to import your target's public headers that you would like to expose to Swift. | ||
// | ||
#import "TVVLCkit/TVVLCkit.h" | ||
#import "BarrageRenderer/BarrageHeader.h" |
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8 changes: 5 additions & 3 deletions
8
...mage.brandassets/App Icon.imagestack/Front.imagestacklayer/Content.imageset/Contents.json
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{ | ||
"images" : [ | ||
{ | ||
"filename" : "Icon.png", | ||
"idiom" : "tv", | ||
"scale" : "1x" | ||
}, | ||
{ | ||
"filename" : "icon2.png", | ||
"idiom" : "tv", | ||
"scale" : "2x" | ||
} | ||
], | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} | ||
} |
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6 changes: 3 additions & 3 deletions
6
...con & Top Shelf Image.brandassets/App Icon.imagestack/Front.imagestacklayer/Contents.json
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{ | ||
"info" : { | ||
"version" : 1, | ||
"author" : "xcode" | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} | ||
} |
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...andassets/App Icon.imagestack/Middle.imagestacklayer/Content.imageset/icon2.png
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...n & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/57a017ec08685.jpg
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