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README update
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baponkar committed Jun 5, 2023
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5 changes: 4 additions & 1 deletion Assets/Credits.txt
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#Credits :

"Beretta Pistol FPS ANIMATION" (https://skfb.ly/oAKR8) by BURNER is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

"Animated FPS hands (rifle animation pack)" (https://skfb.ly/ow86X) by Cransh is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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Sound Effect from <a href="https://pixabay.com/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=105302">Pixabay</a>
Sound Effect from <a href="https://pixabay.com/sound-effects/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=98832">Pixabay</a>

Unity Asset Store assets
Free HDR Sky(https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217)
Container & Boxes(https://assetstore.unity.com/packages/3d/props/container-boxes-200551)




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10 changes: 10 additions & 0 deletions README.md
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## Video YT Demo of - **[1.0](https://www.youtube.com/watch?v=ZgNYZBfuQmA)**

![Screenshots](/Screenshots/Screenshots.jpg)

## Doc

1. Create Two layers : Character and Weapon.
2. Assign Player with Character layer.
3. Assign ACRRifle1 with Weapon layer which will found inside of Armature of Player prefab.
4. Assign Culling Mask of FPSCamera with Character and Weapon layer.
5. Assign Culling Mask of MainCamera with Everything else layer.

[Credits](/Assets/Credits.txt)

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