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WIP: Add more shaders to the shader library #490
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LwjglGlManager doesn't actually create a new OpenGL context when createContext() is called, just a new wrapper around the same context, so its understanding of the context's state was inaccurate. To fix, we'll use the same Lwjgl GlContext for all RenderManager fixture types.
Fix moving head synesthesia
…er scandalous relationship.
* Remove 's' for switching between show/scene editor now that we have tabs. * 'd' and 'l' only make sense for show mode.
…estored using ctrl-#.
Campout 2022 changes
Opening a palette window from within the Simulator app fails.
…ects; update index
…nd update _libraryIndex.json
…normal comments as plugin references.
https://www.shadertoy.com/view/Mss3zH — mouse.xy = mouse position during last button down abs(mouse.zw) = mouse position during last button click sign(mouze.z) = button is down sign(mouze.w) = button is clicked
Grid layout fixes and optimizations
Misc cleanup
Fixes to grid layout
…lts if available.
* Toolchain is now provided by a discrete context. * A single CachingToolchain is used for the duration of an OpenShow. * Prevents lots of spurious GLSL analysis during editor operations that don't modify the show.
Misc client optimizations
* Toolchain stats display got time wrong. * Buttons with no relevant patch mods caused patch detail view to crash. * Image picker control sometimes crashed with duplicate listeners.
Resolve conflicts in favor of removing center/scale params from individual shaders.
Resolve conflicts in favor of fixes made after BRC 2022.
Revert UV projection shift for BAAAHS in Ben's Show.
Fix show problems icon in app toolbar
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