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🔧 GLSL array support #393

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🔧 GLSL array support #393

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@xian xian commented Aug 9, 2021

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@xian xian marked this pull request as draft August 9, 2021 00:19
@xian xian changed the title GLSL array support 🔧 GLSL array support Jun 7, 2022
xian and others added 26 commits September 21, 2022 17:06
Grid layout fixes and optimizations
* Remove center input for some shaders since patchmods already provide that.
* Update Ben's Show to use HSB, multiselect groups, and fix Blackout.
* Momentary buttons don't have long-press popup.
* Fix dragging controls from Unplaced Controls palette.
xian and others added 21 commits August 16, 2023 08:19
Reverts part of 426a4a6.
- Create new TextureBuffer instead of calling `TextureBuffer.put` every sample
  - otherwise this mutating the `position` field in Javascript (see kgl.Buffer.put)
- Populate 4 frequency buckets of different periods representing low, lomid, mid, hi signals
- Change interpolation to GL_NEAREST (might not be what we want, but then it gives precise values)
- Change history to power of 2, as webgl prefers power-of-two-sized textures
- Tested with pinkyJvm using blackhole as well to make sure this doesn't totally break jvm version

The data in the simulator looks choppy/laggy, I think that's because this is all running in a delay loop, bottlenecked by the single-threaded js on the page.
Remove commented ode.
Add new BAAAHS shader, mockup BeatInfo utilities for shadertoy
New distortion shader: Moiré's Bad Trip
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6 participants