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Fix some indirect calls in threads #120
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Okay, but ... those were just 2 files I cited as examples. The pattern was occurring 276 times in the test suite. So I suggest we just hold this p.r. here. I'd like to go back and run a complete Thank you very much. |
@atoomic, what I've done is to apply your patch to a new branch which I am testing locally. Getting indirect object syntax out of Thank you very much. |
I created a local branch by applying your patch, then did a simple threaded build: I then ran
So my feeling is this: Yes, we can merge this branch into And, of course, making threads top priority means other things get bumped to lower priority. But since we can, to a certain extent, kick the can down the road on, say, subroutine-prototype-confusion, we cannot do that with threads. We would have to have an "all hands on deck" attitude toward this challenge. If you're okay with that, then proceed to merge this branch into Thank you very much. |
Will definitively have to check what s wrong with threads |
@atoomic, I think we resolved the problems with threads a couple of months ago. And "no-feature-indirect-by-default" is no longer on our roadmap. So I think that makes this p.r. closable. Do you agree? Thank you very much. |
Even if indirect is not going to become the default, core code and thus dual life should avoid using indirect calls IMO |
Fixes #12