A fabric mod scaling difficulty on number of death like Demon's Soul.
When a player dies, the mod increases the difficulty.
After 12 hours, if no one has died, or if you killed a boss, the difficulty is reset to the previous stage. If you were at 8 deaths, the mod will forget 3 deaths, and you will now be at 5 deaths.
Check the wiki to understand how the mod works. It has a lot of features including:
- penalizing player who dies every 5 seconds
- scoped difficulty (one global and one per player)
- increasing difficulty automatically if the game is too simple
- decreasing difficulty if players didn't die
The mod adds one command: /difficultydeathscaler
(or /dds
)
/difficultydeathscaler get
gives the current global difficulty (or/ddsg
)/difficultydeathscaler get [player]
gives the current player difficulty (/ddsp
gives your current difficulty)/difficultydeathscaler set global [number of death]
sets the number of death in global difficulty (OP command)/difficultydeathscaler set player [player] difficulty [number of death]
sets the number of death in player difficulty (OP command)/difficultydeathscaler set player [player] daily-death [number of death]
sets the number of death in 24h for targeted player (OP command)
This mod can be configured via gamerules. Check the wiki to have more information.