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Version 1.4.1.0
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- Fix for issue where previous current playthrough wouldn't save when updated
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archieyates committed Jun 21, 2023
1 parent 4f61881 commit 46f51a8
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion StatTracker/src/StatTracker/StatTracker.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
<Nullable>disable</Nullable>
<Title>Stream Stat Tracker</Title>
<PackageId>StreamStatTracker</PackageId>
<AssemblyVersion>1.4.0.0</AssemblyVersion>
<AssemblyVersion>1.4.1.0</AssemblyVersion>
</PropertyGroup>

</Project>
1 change: 1 addition & 0 deletions StatTracker/src/StatTracker/StatsManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -286,6 +286,7 @@ public void SetCurrentPlaythrough(string Lookup)
if (CurrentPlaythrough != String.Empty)
{
Playthroughs.Find(p => p.Lookup == CurrentPlaythrough).Status = "In_Progress";
SavePlaythrough(CurrentPlaythrough);
Program.WriteLine(ConsoleColor.Green, "{0} set to \"In-Progress\"", CurrentPlaythrough);
}

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