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fix(ngRepeat): trigger move animation #15072
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Original file line number | Diff line number | Diff line change |
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@@ -338,7 +338,6 @@ | |
</example> | ||
*/ | ||
var ngRepeatDirective = ['$parse', '$animate', '$compile', function($parse, $animate, $compile) { | ||
var NG_REMOVED = '$$NG_REMOVED'; | ||
var ngRepeatMinErr = minErr('ngRepeat'); | ||
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var updateScope = function(scope, index, valueIdentifier, value, keyIdentifier, key, arrayLength) { | ||
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@@ -353,15 +352,10 @@ var ngRepeatDirective = ['$parse', '$animate', '$compile', function($parse, $ani | |
scope.$odd = !(scope.$even = (index & 1) === 0); | ||
}; | ||
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var getBlockStart = function(block) { | ||
return block.clone[0]; | ||
}; | ||
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var getBlockEnd = function(block) { | ||
return block.clone[block.clone.length - 1]; | ||
}; | ||
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return { | ||
restrict: 'A', | ||
multiElement: true, | ||
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@@ -438,126 +432,124 @@ var ngRepeatDirective = ['$parse', '$animate', '$compile', function($parse, $ani | |
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//watch props | ||
$scope.$watchCollection(rhs, function ngRepeatAction(collection) { | ||
var index, length, | ||
previousNode = $element[0], // node that cloned nodes should be inserted after | ||
// initialized to the comment node anchor | ||
nextNode, | ||
// Same as lastBlockMap but it has the current state. It will become the | ||
// lastBlockMap on the next iteration. | ||
nextBlockMap = createMap(), | ||
collectionLength, | ||
key, value, // key/value of iteration | ||
trackById, | ||
trackByIdFn, | ||
collectionKeys, | ||
block, // last object information {scope, element, id} | ||
nextBlockOrder, | ||
elementsToRemove; | ||
var | ||
block, // last object information {scope, element, id} | ||
collectionIsLikeArray, | ||
collectionKeys = [], | ||
elementsToRemove, | ||
index, key, value, | ||
lastBlockOrder = [], | ||
lastKey, | ||
nextBlockMap = createMap(), | ||
nextBlockOrder = [], | ||
nextKey, | ||
nextLength, | ||
previousNode = $element[0], // node that cloned nodes should be inserted after | ||
// initialized to the comment node anchor | ||
trackById, | ||
trackByIdFn; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. variables are defined in alphabetical order (mostly) |
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if (aliasAs) { | ||
$scope[aliasAs] = collection; | ||
} | ||
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if (isArrayLike(collection)) { | ||
collectionKeys = collection; | ||
// get collectionKeys | ||
collectionIsLikeArray = isArrayLike(collection); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It is faster to check the collectionIsLikeArray boolean than to compare value and type of collectionKeys and collection inside a loop. |
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if (collectionIsLikeArray) { | ||
trackByIdFn = trackByIdExpFn || trackByIdArrayFn; | ||
} else { | ||
trackByIdFn = trackByIdExpFn || trackByIdObjFn; | ||
// if object, extract keys, in enumeration order, unsorted | ||
collectionKeys = []; | ||
for (var itemKey in collection) { | ||
if (hasOwnProperty.call(collection, itemKey) && itemKey.charAt(0) !== '$') { | ||
collectionKeys.push(itemKey); | ||
for (key in collection) { | ||
if (hasOwnProperty.call(collection, key) && key.charAt(0) !== '$') { | ||
collectionKeys.push(key); | ||
} | ||
} | ||
} | ||
nextLength = collectionIsLikeArray ? collection.length : collectionKeys.length; | ||
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collectionLength = collectionKeys.length; | ||
nextBlockOrder = new Array(collectionLength); | ||
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// locate existing items | ||
for (index = 0; index < collectionLength; index++) { | ||
key = (collection === collectionKeys) ? index : collectionKeys[index]; | ||
// setup nextBlockMap | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The "setup nextBlockMap" loop has a similar purpose to the "locate existing items" loop in the previous version. It does not delete previously seen blocks from lastBlockMap. Therefore, lastBlockMap does not need to be restored if a duplicate block is detected. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Indentation of the comment here is wrong There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @Narretz Is it? Looks good to me. |
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for (index = 0; index < nextLength; index++) { | ||
key = collectionIsLikeArray ? index : collectionKeys[index]; | ||
value = collection[key]; | ||
trackById = trackByIdFn(key, value, index); | ||
if (lastBlockMap[trackById]) { | ||
// found previously seen block | ||
block = lastBlockMap[trackById]; | ||
delete lastBlockMap[trackById]; | ||
nextBlockMap[trackById] = block; | ||
nextBlockOrder[index] = block; | ||
} else if (nextBlockMap[trackById]) { | ||
// if collision detected. restore lastBlockMap and throw an error | ||
forEach(nextBlockOrder, function(block) { | ||
if (block && block.scope) lastBlockMap[block.id] = block; | ||
}); | ||
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if (nextBlockMap[trackById]) { | ||
// if collision detected, throw an error | ||
throw ngRepeatMinErr('dupes', | ||
'Duplicates in a repeater are not allowed. Use \'track by\' expression to specify unique keys. Repeater: {0}, Duplicate key: {1}, Duplicate value: {2}', | ||
expression, trackById, value); | ||
} else { | ||
// new never before seen block | ||
nextBlockOrder[index] = {id: trackById, scope: undefined, clone: undefined}; | ||
nextBlockMap[trackById] = true; | ||
'Duplicates in a repeater are not allowed. Use \'track by\' expression to specify unique keys. Repeater: {0}, Duplicate key: {1}, Duplicate value: {2}', | ||
expression, trackById, value); | ||
} | ||
} | ||
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// remove leftover items | ||
for (var blockKey in lastBlockMap) { | ||
block = lastBlockMap[blockKey]; | ||
elementsToRemove = getBlockNodes(block.clone); | ||
$animate.leave(elementsToRemove); | ||
if (elementsToRemove[0].parentNode) { | ||
// if the element was not removed yet because of pending animation, mark it as deleted | ||
// so that we can ignore it later | ||
for (index = 0, length = elementsToRemove.length; index < length; index++) { | ||
elementsToRemove[index][NG_REMOVED] = true; | ||
} | ||
} | ||
block.scope.$destroy(); | ||
nextBlockMap[trackById] = {id: trackById, clone: undefined, scope: undefined, index: index}; | ||
nextBlockOrder[index] = trackById; | ||
} | ||
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// we are not using forEach for perf reasons (trying to avoid #call) | ||
for (index = 0; index < collectionLength; index++) { | ||
key = (collection === collectionKeys) ? index : collectionKeys[index]; | ||
value = collection[key]; | ||
block = nextBlockOrder[index]; | ||
// Set up lastBlockOrder. Used to determine if a block moved. | ||
for (key in lastBlockMap) { | ||
lastBlockOrder[lastBlockMap[key].index] = key; | ||
} | ||
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if (block.scope) { | ||
// if we have already seen this object, then we need to reuse the | ||
// associated scope/element | ||
for (index = 0; index < nextLength; index++) { | ||
key = collectionIsLikeArray ? index : collectionKeys[index]; | ||
nextKey = nextBlockOrder[index]; | ||
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nextNode = previousNode; | ||
if (lastBlockMap[nextKey]) { | ||
// we have already seen this object and need to reuse the associated scope/element | ||
block = lastBlockMap[nextKey]; | ||
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// skip nodes that are already pending removal via leave animation | ||
do { | ||
nextNode = nextNode.nextSibling; | ||
} while (nextNode && nextNode[NG_REMOVED]); | ||
// move | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The logic of when to move and where to move is a key change in this pull request. |
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if (lastBlockMap[nextKey].index !== nextBlockMap[nextKey].index) { | ||
// If this block has moved because the last previous block was removed, | ||
// then use the last previous block to set previousNode. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This loop removes elements and now occurs after the "enter and move" loop. |
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lastKey = lastBlockOrder[lastBlockMap[nextKey].index - 1]; | ||
if (lastKey && !nextBlockMap[lastKey]) { | ||
previousNode = getBlockEnd(lastBlockMap[lastKey]); | ||
} | ||
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if (getBlockStart(block) !== nextNode) { | ||
// existing item which got moved | ||
$animate.move(getBlockNodes(block.clone), null, previousNode); | ||
block.index = nextBlockMap[nextKey].index; | ||
} | ||
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updateScope(block.scope, index, valueIdentifier, collection[key], keyIdentifier, key, nextLength); | ||
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nextBlockMap[nextKey] = block; | ||
previousNode = getBlockEnd(block); | ||
updateScope(block.scope, index, valueIdentifier, value, keyIdentifier, key, collectionLength); | ||
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} else { | ||
// enter | ||
// new item which we don't know about | ||
$transclude(function ngRepeatTransclude(clone, scope) { | ||
block.scope = scope; | ||
nextBlockMap[nextKey].scope = scope; | ||
// http://jsperf.com/clone-vs-createcomment | ||
var endNode = ngRepeatEndComment.cloneNode(false); | ||
clone[clone.length++] = endNode; | ||
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$animate.enter(clone, null, previousNode); | ||
previousNode = endNode; | ||
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// Note: We only need the first/last node of the cloned nodes. | ||
// However, we need to keep the reference to the jqlite wrapper as it might be changed later | ||
// by a directive with templateUrl when its template arrives. | ||
block.clone = clone; | ||
nextBlockMap[block.id] = block; | ||
updateScope(block.scope, index, valueIdentifier, value, keyIdentifier, key, collectionLength); | ||
nextBlockMap[nextKey].clone = clone; | ||
updateScope(scope, nextBlockMap[nextKey].index, valueIdentifier, collection[key], keyIdentifier, key, nextLength); | ||
}); | ||
} | ||
} | ||
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// leave | ||
// This must go after enter and move because leave prevents getting element's parent. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can you explain this further? The leave animation section seems to have changed quite a bit from the original. Is this necessary for this PR? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The main change is there no need to keep track of deleted elements because we aren't doing any more processing where we might need to ignore the element. The other change is to skip blocks that don't need removed. |
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for (key in lastBlockMap) { | ||
if (nextBlockMap[key]) { | ||
continue; | ||
} | ||
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block = lastBlockMap[key]; | ||
elementsToRemove = getBlockNodes(block.clone); | ||
$animate.leave(elementsToRemove); | ||
block.scope.$destroy(); | ||
} | ||
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lastBlockMap = nextBlockMap; | ||
}); | ||
}; | ||
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There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
getBlockStart function is no longer used.