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update readme
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anasrar committed Nov 2, 2020
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Expand Up @@ -30,7 +30,12 @@ Retarget system originally from my previous project **[Blender UE4 Workspace](ht

## Installation

Edit πŸ‘† Preferences πŸ‘† Add-ons πŸ‘† Install πŸ‘† Select **ReNimNode.zip** πŸ‘† Install Add-ons.
- Edit.
- Preferences.
- Add-ons.
- Install.
- Select **ReNimNode.zip**.
- Install Add-ons.

## How To Use

Expand All @@ -52,20 +57,29 @@ Change editor type to **Retarget Animation Node**.

### Mapping Bone

New πŸ‘† Add πŸ‘† Object πŸ‘† **Target And Source Object** πŸ‘† Fill Target And Source πŸ‘† Select Target And Source Armature πŸ‘† Change Mode To **Pose** πŸ‘† Select The Bone Target First And Then Select The Source Bone πŸ‘† **Create Bone Node From Selected Bones** πŸ‘† Change Mode To **Object** πŸ‘† **BIND**.
- New.
- Add.
- Object.
- **Target And Source Object**.
- Fill Target And Source.
- Select Target And Source Armature.
- Change Mode To **Pose**.
- Select The Bone Target And Select The Source Bone.
- **Create Bone Node From Selected Bones**.
- **BIND**.

**NOTE** : You can mapping bone when the object node is binding.

![ReNim Node Mapping Bone](doc_assets/mappingbone.gif)

### Bake Action

Change Mode To **Object** πŸ‘† **BAKE ACTION**
**BAKE ACTION**

**NOTE** :

- You can add additional bone to bake
- You need **UNBIND** to view baked action
- You can add additional bone to bake.
- You need **UNBIND** to view baked action.

![ReNim Node Bake](doc_assets/bake.gif)

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