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add player entering vehicle event
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Former-commit-id: 41dfbc8
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martonp96 committed Dec 7, 2020
1 parent fa3030f commit c0ea6cf
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Showing 2 changed files with 14 additions and 1 deletion.
2 changes: 1 addition & 1 deletion src/cpp-sdk
13 changes: 13 additions & 0 deletions src/events/Player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
#include "cpp-sdk/events/CPlayerDamageEvent.h"
#include "cpp-sdk/events/CPlayerDeathEvent.h"
#include "cpp-sdk/events/CPlayerEnterVehicleEvent.h"
#include "cpp-sdk/events/CPlayerEnteringVehicleEvent.h"
#include "cpp-sdk/events/CPlayerLeaveVehicleEvent.h"
#include "cpp-sdk/events/CPlayerChangeVehicleSeatEvent.h"
#include "cpp-sdk/events/CPlayerWeaponChangeEvent.h"
Expand Down Expand Up @@ -74,6 +75,18 @@ V8::LocalEventHandler playerEnterVehicle(
}
);

V8::LocalEventHandler playerEnteringVehicle(
EventType::PLAYER_ENTERING_VEHICLE,
"playerEnteringVehicle", // TODO: don't change names, it's okay
[](V8ResourceImpl* resource, const CEvent* e, std::vector<v8::Local<v8::Value>>& args) {
auto ev = static_cast<const alt::CPlayerEnteringVehicleEvent*>(e);

args.push_back(resource->GetBaseObjectOrNull(ev->GetPlayer()));
args.push_back(resource->GetBaseObjectOrNull(ev->GetTarget()));
args.push_back(v8::Integer::New(resource->GetIsolate(), ev->GetSeat()));
}
);

V8::LocalEventHandler playerLeaveVehicle(
EventType::PLAYER_LEAVE_VEHICLE,
"playerLeftVehicle", // TODO: change name for consistency
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