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remove kebab
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alsoandanswer committed Jan 10, 2025
1 parent 8223100 commit 45ec567
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Showing 53 changed files with 7 additions and 66 deletions.
1 change: 0 additions & 1 deletion code/defines/obj/weapon.dm
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Expand Up @@ -464,7 +464,6 @@
icon = 'icons/obj/item/device/flash.dmi'
icon_state = "flash"
item_state = "flash"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_TINY
throw_speed = 4
throw_range = 20
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1 change: 0 additions & 1 deletion code/game/machinery/vending_items.dm
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Expand Up @@ -4,7 +4,6 @@
icon = 'icons/obj/assemblies/electronic_setups.dmi'
icon_state = "setup_medium-open"
item_state = "restock_unit"
contained_sprite = TRUE
force = 16
throwforce = 10
throw_speed = 1
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2 changes: 1 addition & 1 deletion code/game/objects/items.dm
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Expand Up @@ -288,9 +288,9 @@
AddOverlays(overlay_image(icon, "[icon_state]_acc", accent_color, accent_flags))

/obj/item/device
icon = 'icons/obj/device.dmi'
pickup_sound = 'sound/items/pickup/device.ogg'
drop_sound = 'sound/items/drop/device.ogg'
contained_sprite = TRUE

/atom/proc/get_cell()
return DEVICE_NO_CELL
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/augment_implanter.dm
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Expand Up @@ -6,7 +6,6 @@
icon = 'icons/obj/guns/decloner.dmi'
icon_state = "decloner"
item_state = "decloner"
contained_sprite = TRUE
var/obj/item/organ/augment_type
var/new_augment

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1 change: 0 additions & 1 deletion code/game/objects/items/devices/binoculars.dm
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Expand Up @@ -6,7 +6,6 @@
icon_state = "binoculars"
item_state = "binoculars"
action_button_name = "Toggle Binoculars"
contained_sprite = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
force = 11
w_class = WEIGHT_CLASS_SMALL
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/chameleonproj.dm
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Expand Up @@ -5,7 +5,6 @@
icon = 'icons/obj/item/device/chameleon.dmi'
icon_state = "shield0"
item_state = "electronic"
contained_sprite = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
throwforce = 5
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5 changes: 2 additions & 3 deletions code/game/objects/items/devices/clothes_dyer.dm
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Expand Up @@ -7,9 +7,8 @@
desc = "This is a device designed to rapidly dye clothes to new colors. Naysayers say it isn't great for the fabric, but what do they know?"
desc_info = "Select the desired color by using the item on yourself, and alternate between the primary and secondary colour of the item by alt-clicking the item. This only works on clothing items that are recolorable."
icon = 'icons/obj/item/device/paint_sprayer.dmi'
icon_state = "floor_painter"
item_state = "floor_painter"
contained_sprite = TRUE
icon_state = "paint_sprayer"
item_state = "paint_sprayer"
/// Controls whether the dyer changes the primary or accent color of the clothes item.
var/selected_mode = BASE_COLOR
/// Contains the colors the dyer is set to for each possible mode.
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/dociler.dm
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Expand Up @@ -6,7 +6,6 @@
icon = 'icons/obj/guns/decloner.dmi'
icon_state = "decloner"
item_state = "decloner"
contained_sprite = TRUE
force = 0
var/loaded = 1
var/mode = "completely"
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/flash.dm
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Expand Up @@ -5,7 +5,6 @@
icon = 'icons/obj/item/device/flash.dmi'
icon_state = "flash"
item_state = "flash"
contained_sprite = TRUE
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
throw_speed = 4
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3 changes: 1 addition & 2 deletions code/game/objects/items/devices/hearing_aid.dm
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@@ -1,10 +1,9 @@
/obj/item/device/hearing_aid
name = "hearing aid"
desc = "A device that allows the naturally deaf to hear, to an extent."
icon = 'icons/obj/hearing_aid.dmi'
icon = 'icons/obj/item/device/hearing_aid.dmi'
icon_state = "hearing_aid"
item_state = "hearing_aid"
contained_sprite = TRUE
slot_flags = SLOT_EARS
w_class = WEIGHT_CLASS_SMALL

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4 changes: 0 additions & 4 deletions code/game/objects/items/devices/laserpointer.dm
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Expand Up @@ -6,16 +6,12 @@
icon = 'icons/obj/item/device/laser_pointer.dmi'
icon_state = "pointer"
item_state = "pen"
contained_sprite = TRUE
var/pointer_icon_state
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_TINY
var/turf/pointer_loc
var/obj/item/stock_parts/micro_laser/diode //cant use the laser without it




/obj/item/device/laser_pointer/red
pointer_icon_state = "red_laser"
/obj/item/device/laser_pointer/green
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2 changes: 0 additions & 2 deletions code/game/objects/items/devices/lightmeter.dm
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Expand Up @@ -6,8 +6,6 @@
icon = 'icons/obj/item/device/gps.dmi'
icon_state = "gps"
item_state = "radio"
contained_sprite = TRUE

// Copied from debugger.dm
obj_flags = OBJ_FLAG_CONDUCTABLE
force = 11
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/megaphone.dm
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Expand Up @@ -6,7 +6,6 @@
icon = 'icons/obj/item/device/megaphone.dmi'
icon_state = "megaphone"
item_state = "megaphone"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE

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1 change: 0 additions & 1 deletion code/game/objects/items/devices/memorywiper.dm
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Expand Up @@ -6,7 +6,6 @@
icon = 'icons/obj/memorywiper.dmi'
icon_state = "portable_memorywiper"
item_state = "portable_memorywiper"
contained_sprite = TRUE
anchored = FALSE
drop_sound = 'sound/items/drop/backpack.ogg'
pickup_sound = 'sound/items/pickup/backpack.ogg'
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/modkit.dm
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Expand Up @@ -9,7 +9,6 @@
icon = 'icons/obj/item/device/modkit.dmi'
icon_state = "modkit"
item_state = "restock_unit"
contained_sprite = TRUE
var/parts = MODKIT_FULL
var/target_species = BODYTYPE_HUMAN
var/is_multi_species = FALSE //can this modkit change things for multiple species?
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/multitool.dm
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Expand Up @@ -11,7 +11,6 @@
icon_state = "multitool"
item_state = "multitool"
item_icons = null
contained_sprite = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
force = 11
w_class = WEIGHT_CLASS_SMALL
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/oxycandle.dm
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Expand Up @@ -4,7 +4,6 @@
icon = 'icons/obj/item/device/oxycandle.dmi'
icon_state = "oxycandle"
item_state = "oxycandle"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL // Should fit into internal's box or maybe pocket
var/target_pressure = ONE_ATMOSPHERE
var/datum/gas_mixture/air_contents = null
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/paint_sprayer.dm
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Expand Up @@ -10,7 +10,6 @@
icon = 'icons/obj/item/device/paint_sprayer.dmi'
icon_state = "paint_sprayer"
item_state = "mister"
contained_sprite = TRUE
var/decal = "remove all decals"
var/paint_dir = "precise"
var/paint_colour = COLOR_WHITE
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/personal_shield.dm
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Expand Up @@ -4,7 +4,6 @@
icon = 'icons/obj/personal_shield.dmi'
icon_state = "personal_shield"
item_state = "personal_shield"
contained_sprite = TRUE
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
action_button_name = "Toggle Shield"
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/pin_extractor.dm
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Expand Up @@ -4,7 +4,6 @@
icon = 'icons/obj/item/device/pin_extractor.dmi'
icon_state = "pin_extractor"
item_state = "analyzer"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE
action_button_name = "Toggle extractor"
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/pipe_painter.dm
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Expand Up @@ -3,7 +3,6 @@
icon = 'icons/obj/item/device/pipe_painter.dmi'
icon_state = "pipe_painter"
item_state = "pipe_painter"
contained_sprite = TRUE
var/list/modes
var/mode

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1 change: 0 additions & 1 deletion code/game/objects/items/devices/powersink.dm
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Expand Up @@ -6,7 +6,6 @@
icon = 'icons/obj/item/device/powersink.dmi'
icon_state = "powersink0"
item_state = "powersink0"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_BULKY
obj_flags = OBJ_FLAG_CONDUCTABLE
throwforce = 5
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/radio/beacon.dm
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Expand Up @@ -5,7 +5,6 @@ GLOBAL_LIST_EMPTY(teleportbeacons)
desc = "A sophisticated beacon with integrated bluespace circuitry, capable of being targetted by a teleportation hub for localized jumps."
icon_state = "beacon"
item_state = "signaler"
contained_sprite = TRUE
show_modify_on_examine = FALSE
var/code = "electronic"
origin_tech = list(TECH_BLUESPACE = 1)
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/radio/headset.dm
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Expand Up @@ -248,7 +248,6 @@
icon_state = "clip"
item_state = "clip"
slot_flags = SLOT_WRISTS | SLOT_EARS
contained_sprite = TRUE

/obj/item/device/radio/headset/wrist/clip/verb/flip_radio()
set category = "Object"
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/radio/radio.dm
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Expand Up @@ -42,7 +42,6 @@ var/global/list/default_interrogation_channels = list(
icon = 'icons/obj/radio.dmi'
icon_state = "walkietalkie"
item_state = "radio"
contained_sprite = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
throw_speed = 2
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/radio_jammer.dm
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Expand Up @@ -23,7 +23,6 @@ var/list/active_radio_jammers = list()
icon = 'icons/obj/item/device/chameleon.dmi'
icon_state = "shield0"
item_state = "electronic"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
var/active = JAMMER_OFF
var/radius = 7
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7 changes: 0 additions & 7 deletions code/game/objects/items/devices/scanners.dm
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Expand Up @@ -13,7 +13,6 @@ BREATH ANALYZER
icon = 'icons/obj/item/device/healthanalyzer.dmi'
icon_state = "health"
item_state = "analyzer"
contained_sprite = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
throwforce = 3
Expand Down Expand Up @@ -378,7 +377,6 @@ BREATH ANALYZER
icon = 'icons/obj/item/device/air_analyzer.dmi'
icon_state = "analyzer"
item_state = "analyzer"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
Expand Down Expand Up @@ -490,7 +488,6 @@ BREATH ANALYZER
icon = 'icons/obj/item/device/reagent_scanner.dmi'
icon_state = "reagent_scanner"
item_state = "analyzer"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
Expand Down Expand Up @@ -533,7 +530,6 @@ BREATH ANALYZER
icon = 'icons/obj/item/device/slime_scanner.dmi'
icon_state = "slime_scanner"
item_state = "analyzer"
contained_sprite = TRUE
origin_tech = list(TECH_BIO = 1)
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE
Expand Down Expand Up @@ -579,7 +575,6 @@ BREATH ANALYZER
desc = "Using an up-to-date database of various costs and prices, this device estimates the market price of an item up to 0.001% accuracy."
icon = 'icons/obj/item/device/price_scanner.dmi'
icon_state = "price_scanner"
contained_sprite = TRUE
item_flags = ITEM_FLAG_NO_BLUDGEON
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
Expand All @@ -602,7 +597,6 @@ BREATH ANALYZER
icon = 'icons/obj/item/device/breath_analyzer.dmi'
icon_state = "breath_analyzer"
item_state = "analyzer"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE
slot_flags = SLOT_BELT
Expand Down Expand Up @@ -714,7 +708,6 @@ BREATH ANALYZER
icon = 'icons/obj/item/device/advanced_healthanalyzer.dmi'
icon_state = "health_adv"
item_state = "analyzer"
contained_sprite = TRUE
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
origin_tech = list(TECH_MAGNET = 2, TECH_BIO = 3)
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/suit_cooling.dm
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Expand Up @@ -6,7 +6,6 @@
icon_state = "suitcooler0"
item_state = "coolingpack"
action_button_name = "Toggle Cooling Unit"
contained_sprite = TRUE
slot_flags = SLOT_BACK //you can carry it on your back if you want, but it won't do anything unless attached to suit storage

//copied from tank.dm
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2 changes: 1 addition & 1 deletion code/game/objects/items/devices/t_scanner.dm
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Expand Up @@ -6,7 +6,7 @@
icon = 'icons/obj/item/device/t_scanner.dmi'
icon_state = "t-ray0"
item_state = "t-ray"
contained_sprite = TRUE

slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
matter = list(MATERIAL_PLASTIC = 100, MATERIAL_ALUMINIUM = 50)
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2 changes: 1 addition & 1 deletion code/game/objects/items/devices/taperecorder.dm
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@@ -1,9 +1,9 @@
/obj/item/device/taperecorder
name = "universal recorder"
desc = "A device that can record up to an hour of dialogue and play it back. It automatically translates the content in playback."
icon = 'icons/obj/item/device/taperecorder.dmi'
icon_state = "taperecorder_idle"
item_state = "analyzer"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_SMALL

matter = list(MATERIAL_ALUMINIUM = 60, MATERIAL_GLASS = 30)
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2 changes: 0 additions & 2 deletions code/game/objects/items/devices/traitordevices.dm
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Expand Up @@ -20,7 +20,6 @@ effective or pretty fucking useless.
icon = 'icons/obj/item/device/batterer.dmi'
icon_state = "batterer"
item_state = "electronic"
contained_sprite = TRUE
throwforce = 5
w_class = WEIGHT_CLASS_TINY
throw_speed = 4
Expand Down Expand Up @@ -60,7 +59,6 @@ effective or pretty fucking useless.
icon = 'icons/obj/guns/decloner.dmi'
icon_state = "decloner"
item_state = "decloner"
contained_sprite = TRUE

/obj/item/device/liidrafier/attack(mob/living/target_mob, mob/living/user, target_zone)
return
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1 change: 0 additions & 1 deletion code/game/objects/items/devices/tvcamera.dm
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Expand Up @@ -4,7 +4,6 @@
icon = 'icons/obj/item/device/tvcamera.dmi'
icon_state = "camcorder"
item_state = "camcorder"
contained_sprite = TRUE
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BELT
var/channel = "General News Feed"
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2 changes: 0 additions & 2 deletions code/game/objects/items/devices/uplink.dm
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Expand Up @@ -394,8 +394,6 @@ Then check if it's true, if true return. This will stop the normal menu appearin
icon = 'icons/obj/item/device/gps.dmi'
icon_state = "gps"
item_state = "radio"
contained_sprite = TRUE

desc_antag = "This device allows you to create a single central command report. It has only one use."
w_class = WEIGHT_CLASS_SMALL

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1 change: 0 additions & 1 deletion code/game/objects/items/paintkit.dm
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Expand Up @@ -2,7 +2,6 @@
icon = 'icons/obj/item/device/modkit.dmi'
icon_state = "modkit"
item_state = "restock_unit"
contained_sprite = TRUE
var/new_name = "exosuit" //What is the variant called?
var/new_desc = "An exosuit." //How is the new exosuit described?
var/new_icon = "ripley" //What base icon will the new exosuit use?
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1 change: 0 additions & 1 deletion code/game/objects/structures/crates_lockers/closets.dm
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Expand Up @@ -815,7 +815,6 @@
desc = "A handheld device used to scan and print a manifest of a container's contents. Does not work on locked crates, for privacy reasons."
icon = 'icons/obj/item/device/cratescanner.dmi'
icon_state = "cratescanner"
contained_sprite = TRUE
matter = list(DEFAULT_WALL_MATERIAL = 250, MATERIAL_GLASS = 140)
w_class = WEIGHT_CLASS_SMALL
obj_flags = OBJ_FLAG_CONDUCTABLE
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1 change: 0 additions & 1 deletion code/modules/assembly/bomb.dm
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Expand Up @@ -2,7 +2,6 @@
name = "bomb"
icon = 'icons/obj/tank.dmi'
item_state = "assembly"
contained_sprite = TRUE
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
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1 change: 0 additions & 1 deletion code/modules/assembly/holder.dm
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Expand Up @@ -3,7 +3,6 @@
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
contained_sprite = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
movable_flags = MOVABLE_FLAG_PROXMOVE
throwforce = 5
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1 change: 0 additions & 1 deletion code/modules/assembly/signaler.dm
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Expand Up @@ -3,7 +3,6 @@
desc = "Used to remotely activate devices."
icon_state = "signaller"
item_state = "signaler"
contained_sprite = TRUE
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
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1 change: 0 additions & 1 deletion code/modules/detectivework/tools/uvlight.dm
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Expand Up @@ -4,7 +4,6 @@
icon = 'icons/obj/item/device/uv_light.dmi'
icon_state = "uv_off"
item_state = "electronic"
contained_sprite = TRUE
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
matter = list(DEFAULT_WALL_MATERIAL = 150)
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