To build:
- install rust
rustup default nightly
cargo run --release --all-features
There are 2 movement modes
-
(DEFAULT) 1: Relative camera move
- up/down: move in direction of camera forward vector
- left/right: pan left/right from camera left/right
-
2: relative viewport
- up/down: move in direction of camera up vector
- left/right: move in direction of camera left/right
-
(DEFAULT) 1: Relative camera look
- up/down, rotate around axis of camera left (down literally points down relative to the actual viewport view :3)
- left/right, rotate around axis of camera up (right literally points right relative to the actual viewport view :3)
-
2: Relative viewport
- up/down, same as above
- left/right: rotate around the camera forward axis (literally rotates relative to the viewport view, so you can rotate the * picture)
If you see
0.22|0.001|119.45|4.98|0.1|0.03|8|10|1.7|1|6|13.77|1.31|-2.52|-0.7|0|2.5|4.5|5|12.6|-8|1|1|1|2401.15|12800|-5|1|1|3.72|1|1|10|60|1|1|1|-500|0|0|1.01|1|1|0.987|1|1|0|2|1.98|0.9|2|0.25|3|2.25|49.81|1.62|0.55|-2.7|3.45|2|2|2|600|1201.66|
at the end of your txt generated in your output folder, those are your input grid params!
all you have to do is copy just that line, paste it into that text box below the input grid, and then hit "Accept" :3
I will refer to these with the in-program notation:
-
- Keep this at 0 for none, you need a TON of samples for smoothness, sorry :(
SOMETIMES, it messes up and a change in your viewport ratio will lead to a change in the export ratio, and you'll need to re-enter the export ratio :(
Here you can see S:
X:
Y:
Y%:
VP_samples/p:
X/Y CHUNKS
- A tedious thing to do atm, I havent had much of a problem