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Updated build version (3.6.2.5)
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ivan-mogilko committed Dec 29, 2024
1 parent 1cc1f65 commit 8361d90
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Showing 6 changed files with 21 additions and 9 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.2.4
VERSION 3.6.2.5
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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16 changes: 14 additions & 2 deletions Changes.txt
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,7 @@ Editor:
- Fixed "Color Finder" and color properties were mapping a color number to RGB values with
accuracy mistakes, resulting in slightly different values than the engine would use.
- Fixed an unhandled exception occuring when rebuilding rooms if any script's header is missing.
- Fixed a "unterminated string" error in Dialogs was not pointing to the actual error location.
- Fixed double warning message when trying to close the Editor while a game test is running.

Scripting:
Expand All @@ -96,7 +97,7 @@ Script API:
- Added global events: eEventDialogStart, eEventDialogStop, eEventDialogRun,
eEventDialogOptionsOpen, eEventDialogOptionsClose (these are handled in "on_event").
- Events eEventGUIMouseDown and eEventGUIMouseUp now get additional parameters: mouse button,
mouse x and y positions.
mouse x and y positions (relative to the exact GUI).
- Expanded "on_mouse_click" callback, now supports two more parameters: click x,y coordinates.
- Added RestoredSaveInfo struct which contains information about game save's contents,
- Support "validate_restored_save" callback, which lets user to validate restored saves with
Expand All @@ -115,7 +116,8 @@ Script API:
array of filenames found using certain pattern, and optionally sorted by name or time,
in ascending or descending order.
- Added File.GetFileTime() that returns file's modification time.
- Added File.ReadBytes(), File.WriteBytes(), File.ReadRawFloat(), File.WriteRawFloat().
- Added File.ReadFloat(), WriteFloat(), ReadRawFloat(), WriteRawFloat(), ReadRawBytes() and
WriteRawBytes().
- Added SaveGameSortStyle enum and Game.GetSaveSlots() function that returns a dynamic array
of save slot indexes, optionally sorted in certain way.
- Added Game.GetSaveSlotTime() that returns a time this save slot was last written.
Expand Down Expand Up @@ -164,8 +166,11 @@ Engine:
- Engine supports returning to previously saved rooms which have less script data.
It's important to remember though that it does no validation of restored room state on its own.
- Dropped support for pre-3.5.0 game saves.
- Increased the cap of simultaneously loaded scripts to 1024 (this includes all regular script
modules, a single active dialog script, and a single active room script).
- Engine no longer quits with error in case a script function assigned to a Room event is missing.
Logs warnings about missing script functions assigned to any events.
- Character.FollowCharacter() can now have a distance parameter up to 32766 (was limited to 255).
- Ensure that Character.Speaking returns true when a speech is playing even if the character
has no speech view.
- DynamicSprite.CreateFromFile() may now load 1-bit and 4-bit bitmaps, converting to 8-bit.
Expand All @@ -178,6 +183,8 @@ Engine:
- Support calling StopDialog() inside a dialog script, that will schedule dialog's stop command
at the end of the current option script.
- Removed arbitrary limit of 2k bytes for the result of String.Format().
- Ensure that the objects with identical z-order (baseline) always keep same relative sort order
when being drawn (note: engine does not guarantee predefined order, only determenistic one).
- Implemented video buffering on a separate thread. Allow to drop late video frames.
- Added new accessibility config settings in "access" section: "speechskip", "textskip",
"textreadspeed". These let player to override game's skipping style for character speech and
Expand All @@ -191,9 +198,14 @@ Engine:
will now schedule a proper dialog topic switch, equivalent to "goto-dialog" command.
- Fixed calling Character.Animate() during idling state could cause incorrect error, reporting
invalid animation loop.
- Fixed inventory cursor's crosshair hotspot was drawn incorrectly if active item's sprite has
a alpha channel.
- Fixed displaying room masks with Debug command in legacy "upscale" mode.

Engine Plugin API:
- Added IAGSEngine.CreateDynamicArray(), which lets plugins to create dynamic arrays.
- Added IAGSEngine.GetDynamicArrayLength() and IAGSEngine.GetDynamicArraySize(), which tell
the passed array object's number of elements, and total size in bytes respectively.
- Added IAGSEngine.Log(), which lets plugins to print using engine's log system.

Compatibility:
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.2.4"
#define ACI_VERSION_STR "3.6.2.5"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,2,4
#define ACI_VERSION_MSRC_DEF 3,6,2,5
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.2.4" name="AGSEditor"/>
<assemblyIdentity version="3.6.2.5" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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2 changes: 1 addition & 1 deletion Editor/AGS.Types/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public class Version
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "December 2024";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.2";
public const string AGS_EDITOR_VERSION = "3.6.2.4";
public const string AGS_EDITOR_VERSION = "3.6.2.5";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
public static readonly string AGS_EDITOR_TARGETNAME =
IntPtr.Size > 4 ? "64-bit" : "32-bit";
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4 changes: 2 additions & 2 deletions version.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"version": "3.6.2.4",
"version": "3.6.2.5",
"versionFriendly": "3.6.2",
"versionSp": "Beta4",
"versionSp": "Beta5",
"versionYear": "2024",
"versionMonth": "December",
"versionIsBeta": "true",
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