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Rerelease game #127
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darkshade9
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Rerelease game #127
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add gl_shadows_fade to mimic the dot shadow fade used in re-release
negative lights ignore surface normals so it looks more like a black hole
…. need to take care that this doesn't break other things...
…in noises like Gladiator death / Medic revive use AUX3 for railgun 'reload' like re-release add the constants for the 3 new channels use 64 channels by default like re-release; support changing number of samples requested by audio system
(cherry picked from commit 5882a45) # Conflicts: # doc/client.asciidoc # src/refresh/main.c
(cherry picked from commit c2fb478)
These are allowed to have lightmaps in vanilla Q2.
# Conflicts: # src/client/main.c
Some vanilla maps use fake sky faces for lighting and backface culling. These faces should be invisible, and must be removed if using cubemaps. Originally reported in Paril#132.
# Conflicts: # src/refresh/surf.c
(cherry picked from commit a1b3d49)
(cherry picked from commit c219c25)
Return value is not used anywhere currently. (cherry picked from commit 2c0b899)
Prevents conflict with limits.h when compiling in C23 mode. Also rename CHAR_HEIGHT. (cherry picked from commit d07f8c9)
Users could kill the server by sending multiple nextserver commands with crafted spawncount. (cherry picked from commit 318bf10)
(cherry picked from commit 29a72c5)
Don't allow referencing stats >= 32 without protocol extensions.
Also fix wrong projected point being used for shadow culling. (cherry picked from commit 58f200f)
(cherry picked from commit 5834404)
MAX_DEBUG_LINES is now derived from q_countof(tess.vertices), anyway.
Lightmapped liquids are compiler specific feature independent from DECOUPLED_LM. Make them depend on BSPX header instead. Also restrict bmodel skies to BSPX maps only, not N64. (cherry picked from commit f059908)
Hack to prevent the server from being killed if mod uses demos as cinematics. Serving demos to multiple clients has never worked in vanilla Q2 anyway. (cherry picked from commit 8b4750c)
(cherry picked from commit affbf1a)
(cherry picked from commit a5b8927)
For compatibility with YQ2 mapfixes. (cherry picked from commit 5b2d9f2)
If PPL was enabled, and dlights changed for a surface, lightstyles wouldn't be updated.
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