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# React-Frontend Plugin Template [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://deckbrew.xyz/discord) | ||
# Legion Go Remapper - Decky Plugin | ||
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Reference example for using [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) in a [decky-loader](https://github.com/SteamDeckHomebrew/decky-loader) plugin. | ||
Decky Plugin that replicates some of the Legion Space remapping functionality. | ||
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### **Please also refer to the [wiki](https://wiki.deckbrew.xyz/en/user-guide/home#plugin-development) for important information on plugin development and submissions/updates. currently documentation is split between this README and the wiki which is something we are hoping to rectify in the future.** | ||
![remap buttons image](./images/remap-buttons.png | height=100) | ||
![color-picker image](./images/color-picker.png | height=100) | ||
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## Developers | ||
## Functionality | ||
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### Dependencies | ||
### This plugin uses the Lenovo-built remapping functionality that's used for Legion Space, which means that this plugin can only do what Legion Space is capable of | ||
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This template relies on the user having Node.js v16.14+ and `pnpm` (v8.5.1) installed on their system. | ||
Please make sure to install pnpm v8.5.1 to prevent issues with CI during plugin submission. | ||
`pnpm` can be downloaded from `npm` itself which is recommended. | ||
This remapping plugin also only covers remapping for the X-input mode of the controller, it does NOT support FPS mode or D-input modes. | ||
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#### Linux | ||
Included Functionality in this plugin: | ||
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```bash | ||
sudo npm i -g [email protected] | ||
``` | ||
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If you would like to build plugins that have their own custom backends, Docker is required as it is used by the Decky CLI tool. | ||
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### Making your own plugin | ||
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If you use VSCode or it's derivatives (we suggest [VSCodium](https://vscodium.com/)!) just run the `setup` and `build` tasks. It's really that simple. | ||
- Manage RBG lights, including modes, brightness, cycle speed for certain modes, and RGB light color | ||
- Back Button Remapping for Y1, Y2, Y3, M2, M3 (M1 is not supported) | ||
- Enabling/Disabling the touchpad | ||
- Gyro remapping to Left or Right Control Stick | ||
- allow any of these settings on a per-game basis | ||
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1. You can fork this repo or utilize the "Use this template" button on Github. | ||
2. In your local fork/own plugin-repository run these commands: | ||
1. `pnpm i` | ||
2. `pnpm run build` | ||
- These setup pnpm and build the frontend code for testing. | ||
3. Consult the [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) repository for ways to accomplish your tasks. | ||
- Documentation and examples are still rough, | ||
- While decky-loader primarily targets Steam Deck hardware so keep this in mind when developing your plugin. | ||
4. Run the `setup` and `build` and `deploy` vscode tasks, or you can derive your own makefile or just manually utilize the scripts for these commands as you see fit. | ||
## Install Instructions | ||
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If you use VSCode or it's derivatives (we suggest [VSCodium](https://vscodium.com/)!) just run the `setup` and `build` tasks. It's really that simple. | ||
Add Udev rules to your device. | ||
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#### Other important information | ||
Create a file at `/etc/udev/rules.d/99-usb-tweak.rules`, and add the following to the file: | ||
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Everytime you change the frontend code (`index.tsx` etc) you will need to rebuild using the commands from step 2 above or the build task if you're using vscode or a derivative. | ||
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Note: If you are receiving build errors due to an out of date library, you should run this command inside of your repository: | ||
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```bash | ||
pnpm update decky-frontend-lib --latest | ||
``` | ||
# allow r/w access by all local/physical sessions (seats) | ||
# https://github.com/systemd/systemd/issues/4288 | ||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="17ef", TAG+="uaccess" | ||
### Backend support | ||
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If you are developing with a backend for a plugin and would like to submit it to the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) you will need to have all backend code located in `backend/src`, with backend being located in the root of your git repository. | ||
When building your plugin, the source code will be built and any finished binary or binaries will be output to `backend/out` (which is created during CI.) | ||
If your buildscript, makefile or any other build method does not place the binary files in the `backend/out` directory they will not be properly picked up during CI and your plugin will not have the required binaries included for distribution. | ||
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Example: | ||
In our makefile used to demonstrate the CI process of building and distributing a plugin backend, note that the makefile explicitly creates the `out` folder (`backend/out`) and then compiles the binary into that folder. Here's the relevant snippet. | ||
# allow r/w access by users of the plugdev group | ||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="17ef", GROUP="plugdev", MODE="0660" | ||
```make | ||
hello: | ||
mkdir -p ./out | ||
gcc -o ./out/hello ./src/main.c | ||
# allow r/w access by all users | ||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="17ef", MODE="0666" | ||
``` | ||
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The CI does create the `out` folder itself but we recommend creating it yourself if possible during your build process to ensure the build process goes smoothly. | ||
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Note: When locally building your plugin it will be placed into a folder called 'out' this is different from the concept described above. | ||
After saving the file, then run `sudo udevadm control --reload` in terminal. | ||
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The out folder is not sent to the final plugin, but is then put into a `bin` folder which is found at the root of the plugin's directory. | ||
More information on the bin folder can be found below in the distribution section below. | ||
Download the latest release from the [releases page](https://github.com/aarron-lee/LegionGoRemapper/releases) | ||
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### Distribution | ||
Unzip the `tar.gz` file, and move the `LegionGoRemapper` folder to your `$HOME/homebrew/plugins` directory | ||
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We recommend following the instructions found in the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) on how to get your plugin up on the plugin store. This is the best way to get your plugin in front of users. | ||
You can also choose to do distribution via a zip file containing the needed files, if that zip file is uploaded to a URL it can then be downloaded and installed via decky-loader. | ||
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**NOTE: We do not currently have a method to install from a downloaded zip file in "game-mode" due to lack of a usable file-picking dialog.** | ||
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Layout of a plugin zip ready for distribution: | ||
then run: | ||
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``` | ||
pluginname-v1.0.0.zip (version number is optional but recommended for users sake) | ||
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pluginname/ <directory> | ||
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| | bin/ <directory> (optional) | ||
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| | binary (optional) | ||
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| dist/ <directory> [required] | ||
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| index.js [required] | ||
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package.json [required] | ||
plugin.json [required] | ||
main.py {required if you are using the python backend of decky-loader: serverAPI} | ||
README.md (optional but recommended) | ||
LICENSE(.md) [required, filename should be roughly similar, suffix not needed] | ||
sudo systemctl restart plugin_loader.service | ||
``` | ||
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Note regarding licenses: Including a license is required for the plugin store if your chosen license requires the license to be included alongside usage of source-code/binaries! | ||
then reboot your machine. | ||
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Standard procedure for licenses is to have your chosen license at the top of the file, and to leave the original license for the plugin-template at the bottom. If this is not the case on submission to the plugin database, you will be asked to fix this discrepancy. | ||
## Manual Build | ||
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We cannot and will not distribute your plugin on the Plugin Store if it's license requires it's inclusion but you have not included a license to be re-distributed with your plugin in the root of your git repository. | ||
- Node.js v16.14+ and pnpm installed | ||
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# Attribution | ||
```bash | ||
git clone https://github.com/aarron-lee/LegionGoRemapper.git | ||
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> PromptFont by Yukari "Shinmera" Hafner, available at https://shinmera.com/promptfont | ||
cd LegionGoRemapper | ||
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# Udev rule: | ||
# if pnpm not already installed | ||
npm install -g pnpm | ||
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pnpm install | ||
pnpm update decky-frontend-lib --latest | ||
pnpm run build | ||
``` | ||
# allow r/w access by all local/physical sessions (seats) | ||
# https://github.com/systemd/systemd/issues/4288 | ||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="17ef", TAG+="uaccess" | ||
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# allow r/w access by users of the plugdev group | ||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="17ef", GROUP="plugdev", MODE="0660" | ||
Afterwards, you can place the entire `LegionGoRemapper` folder in the `~/homebrew/plugins` directly, then restart your plugin service | ||
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# allow r/w access by all users | ||
SUBSYSTEMS=="usb", ATTRS{idVendor}=="17ef", MODE="0666" | ||
```bash | ||
sudo systemctl restart plugin_loader.service | ||
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sudo systemctl reboot | ||
``` | ||
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save to `/etc/udev/rules.d/99-usb-tweak.rules` | ||
## Attribution | ||
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then `sudo udevadm control --reload` | ||
Special thanks to [antheas](https://github.com/antheas) for [reverse engineering and documenting the HID protocols](https://github.com/antheas/hwinfo/tree/master/devices/legion_go/peripherals) for the Legion Go Controllers. | ||
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Also special thanks to [cornando98](https://github.com/corando98) for writing + testing the backend functions for talking to the HID devices, as well as contributing to the RGB light management code on the frontend. | ||
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Icon and controller button SVG files generated from PromptFont using FontForge. | ||
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> PromptFont by Yukari "Shinmera" Hafner, available at https://shinmera.com/promptfont |
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