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Fixed a memory caching issue in the vanilla game. Reset aa2face keybi…
…nds.
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24 changes: 24 additions & 0 deletions
24
AAUnlimited/External/ExternalClasses/CharacterAssetContainer.h
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
#pragma once | ||
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#include <Windows.h> | ||
#include "Script/ScriptLua.h" | ||
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namespace ExtClass { | ||
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#pragma pack(push, 1) | ||
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class CharacterAssetContainer | ||
{ | ||
public: | ||
BYTE m_unknown[0x35c]; | ||
static inline void bindLua() { | ||
#define LUA_CLASS ExtClass::CharacterAssetContainer | ||
LUA_NAME; | ||
#undef LUA_CLASS | ||
} | ||
}; | ||
static_assert(sizeof(CharacterAssetContainer) == 0x35c, "CharacterAssetContainer size missmatch; must be 0x35c bytes (allocation size)"); | ||
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#pragma pack(pop) | ||
} |
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