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Merge remote-tracking branch 'upstream/develop' into develop
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github-actions committed Dec 6, 2024
2 parents 3385e3b + e1a644b commit 57d9cbb
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>async_load</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css" />
<script src="../../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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Expand Up @@ -62,7 +62,7 @@ <h4>Syntax:</h4>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code"><span data-keyref="Type_ID_Sound_Instance"><a href="audio_play_sound.htm" target="_blank">Sound Instance ID</a></span></p>
<p class="code"><span data-keyref="Type_ID_Sound_Instance"><a href="audio_play_sound.htm" target="_blank">Sound Instance ID</a></span> (or -1 if the sound could not be played)</p>
<p> </p>
<h4>Example 1: Playing a basic sound (similar to audio_play_sound)</h4>
<p class="code"><span data-field="title" data-format="default">audio_play_sound_ext</span>({ sound: snd_ambience });</p>
Expand Down Expand Up @@ -105,7 +105,7 @@ <h4>Example 3: Playing a sound at a given position in 3D audio space (similar to
<div>Next: <a data-xref="{title}" href="audio_play_sound_at.htm">audio_play_sound_at</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2023 All Rights Reserved</span></h5>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
audio_play_sound_ext
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Expand Up @@ -18,8 +18,6 @@ <h1><span data-field="title" data-format="default">audio_throw_on_error</span></
<p>This function enables or disables audio functions throwing fatal errors (as described in <a data-xref="{text}" href="Audio.htm#h1">Audio Error Handling</a>). By default, throwing is enabled and you can pass <span class="inline2">false</span> to this function to disable that behaviour and instead make such errors print a message to the Output Log.</p>
<div data-conref="../../../../assets/snippets/HTML5_Not_Available.hts"> </div>
<p> </p>
<ul class="colour">
</ul>
<h4>Syntax:</h4>
<p class="code"><span data-field="title" data-format="default">audio_throw_on_error</span>(enable);</p>
<table>
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>sequence_instance</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css" />
<script src="../../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Gurpreet S. Matharoo" />
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>camera_set_view_size</title>
<meta name="generator" content="Adobe RoboHelp 2019" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css" />
<script src="../../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>debug_mode</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../assets/css/default.css" type="text/css" />
<script src="../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<title>video_get_status</title>
<meta name="topic-status" content="Draft" />
<link rel="stylesheet" type="text/css" href="../../../../assets/css/default.css" />
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>highscore_value</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../assets/css/default.css" type="text/css" />
<script src="../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Mark Alexander" />
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>GM_build_type</title>
<meta name="generator" content="Adobe RoboHelp 2020" />
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../../../assets/css/default.css" type="text/css" />
<script src="../../../assets/scripts/main_script.js"></script>
<meta name="rh-authors" content="Bart Teunis" />
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<body><!--<div class="body-scroll" style="top: 150px;">--><h1> <span data-field="title" data-format="default">GM_build_type</span></h1><p> 이 문자열 상수는 빌드 유형을 보유합니다. 생성된 실행 파일의 경우 &quot;exe&quot; 또는 IDE에서 시작된 테스트 실행의 경우 &quot;run&quot;입니다.</p><p></p><h4> 통사론:</h4><p class="code"><span data-field="title" data-format="default">GM_build_type</span>;</p><p></p><h4> 보고:</h4><p class="code"><span data-keyref="Type_String"><a href="../../../../GameMaker_Language/GML_Overview/Data_Types.htm" target="_blank">String</a></span></p><p></p><h4> 예시:</h4><p class="code">draw_text(32, 32, <span data-field="title" data-format="default">GM_build_type</span>);</p><p> 위의 코드는 현재 실행 중인 실행 파일의 빌드 유형을 그립니다. </p><p></p><p></p><p></p><div class="footer"><div class="buttons"><div class="clear"><div style="float:left"> 뒤로: <a href="OS_And_Compiler.htm">OS와 컴파일러</a></div><div style="float:right"> 다음: <a href="GM_version.htm"><span class="notranslate">GM_version</span></a></div></div></div><h5> <span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2022 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
gm_build_type
GM_build_type
-->
<!-- TAGS
gm_build_type
GM_build_type
-->
</body>
</html>
4 changes: 2 additions & 2 deletions Manual/contents/IDE_Tools/Additional_IDE_Tools.htm
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<body><!--<div class="body-scroll" style="top: 150px;">--><h1> 추가 IDE 도구</h1><p> 매뉴얼의 이 섹션에서는 게임을 만드는 데 사용할 수 있고 매뉴얼의 다른 부분에서 다루지 않는 추가 IDE 도구와 IDE의 다른 섹션에 유용한 액세서리인 도구에 대해 간략히 설명합니다.</p><ul class="colour"><li> <a href="The_Debugger.htm">디버거</a></li><li> <a href="The_Micro_Web_Server.htm">마이크로 웹 서버</a></li><li> <a href="Local_Asset_Packages.htm">로컬 자산 패키지</a></li><li> <a href="Project_Image_Generator.htm">프로젝트 이미지 생성기</a></li><li> <a href="Sound_Mixer.htm">사운드 믹서</a></li><li> <a href="Source_Control.htm">소스 제어</a> </li></ul><p></p><p></p><p></p><div class="footer"><div class="buttons"><div class="clear"><div style="float:left"> 뒤로: <a href="../The_IDE/The_IDE.htm">IDE</a></div><div style="float:right"> 다음: <a data-xref="{title}" href="../Settings/Game_Settings.htm">게임 설정</a></div></div></div><h5> <span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2022 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
Additional IDE Tools
Project and Assets IDE Tools
-->
<!-- TAGS
ide_tools
project_ide_tools
-->
</body>
</html>
42 changes: 42 additions & 0 deletions Manual/contents/IDE_Tools/Compiling_&_Runtime.htm
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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Compiling &amp; Running</title>
<meta name="generator" content="Adobe RoboHelp 2022" />
<link rel="stylesheet" href="../assets/css/default.css" type="text/css" />
<script src="../assets/scripts/main_script.js" type="module"></script>
<meta name="rh-authors" content="Gurpreet S. Matharoo" />
<meta name="topic-comment" content="Section that covers IDE tools related to compiling and runtime" />
<meta name="rh-index-keywords" content="Compilation and Runtime IDE Tools" />
<meta name="search-keywords" content="Compilation and Runtime IDE Tools" />
</head>
<body>
<!--<div class="body-scroll" style="top: 150px;">-->
<h1><span data-field="title" data-format="default">Compiling &amp; Running</span></h1>
<p>This section covers the IDE tools that assist with compilation or are used by the runner during testing.</p>
<ul class="colour">
<li><a data-xref="{title}" href="../Setting_Up_And_Version_Information/The_Device_Manager.htm">The Device Manager</a></li>
<li><a data-xref="{title}" href="The_Debugger.htm">The Debugger</a></li>
<li><a data-xref="{title}" href="The_Micro_Web_Server.htm">The Micro Web Server</a></li>
</ul>
<p> </p>
<p> </p>
<div class="footer">
<div class="buttons">
<div class="clear">
<div style="float:left">Back: <a href="../The_IDE/The_IDE.htm">The IDE</a></div>
<div style="float:right">Next: <a data-xref="{title}" href="Additional_IDE_Tools.htm">Project &amp; Assets</a></div>
</div>
</div>
<h5><span data-keyref="Copyright Notice">© Copyright YoYo Games Ltd. 2024 All Rights Reserved</span></h5>
</div>
<!-- KEYWORDS
Compilation and Runtime IDE Tools
-->
<!-- TAGS
comp_run_ide_tools
-->
</body>
</html>
6 changes: 3 additions & 3 deletions Manual/contents/IDE_Tools/Package_Manager.htm
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<body>
<h1><span data-field="title" data-format="default">Package Manager</span></h1>
<p><img class="center" src="../assets/Images/IDE Tools/PackageManager_Main.png" /></p>
<p>The Package Manager lets you install packages that <span data-keyref="GameMaker Name">GameMaker</span> can use for the IDE and during your game&#39;s compilation. Currently you can use this to install latest versions of Localisation plugins and the <a data-xref="{title}" href="Project_Tool.htm">Project Tool</a><span data-condition="Export:Beta">This is also used for packages required for <a data-xref="{title}" href="../Settings/Runner_Details/GMRT_(GameMaker_Runtime).htm">GMRT (GameMaker Runtime)</a>.</span></p>
<p>The Package Manager lets you install packages that <span data-keyref="GameMaker Name">GameMaker</span> can use for the IDE and during your game&#39;s compilation. Currently you can use this to install latest versions of Localisation plugins and the <a data-xref="{title}" href="Project_Tool.htm">Project Tool</a><span data-condition="Export:Beta">This is also used for packages that are used for <a data-xref="{title}" href="../Settings/Runner_Details/GMRT_(GameMaker_Runtime).htm">GMRT (GameMaker Runtime)</a> and the <a data-xref="{title}" href="Prefab_Library.htm">Prefab Library</a>.</span></p>
<p>The list on the left will show you all packages from the selected source, and clicking on a package will show its information on the right, where you can choose a version for the package and install it.</p>
<p>In the top-left corner you can search for a package, and in the top-right corner you can change the source for the packages from a drop-down menu.</p>
<h3>Package Sources</h3>
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<div class="footer">
<div class="buttons">
<div class="clear">
<div>Back: <a data-xref="{title}" href="Additional_IDE_Tools.htm">Additional IDE Tools</a></div>
<div>Next: <a data-xref="{title}" href="The_Debugger.htm">The Debugger</a></div>
<div>Back: <a data-xref="{title}" href="Additional_IDE_Tools.htm">Project &amp; Assets</a></div>
<div>Next: <a data-condition="Export:StableOnly" data-xref="{title}" href="Local_Asset_Packages.htm">Local Asset Packages</a> <a data-condition="Export:Beta" data-xref="{title}" href="Prefab_Library.htm">Prefab Library</a></div>
</div>
</div>
<h5><span data-conref="../assets/snippets/Copyright_Notice_AutoUpdate.hts"> </span></h5>
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