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dealing with stashed changes
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chenzunh23 authored Jan 21, 2024
1 parent 2d2aaa7 commit 0a84852
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions src/GameBall/logic/player_input.h
Original file line number Diff line number Diff line change
Expand Up @@ -23,14 +23,11 @@ class PlayerInputController {
private:
GameBall *app_;
PlayerInput input_{};
<<<<<<< Updated upstream
=======
bool R_pressed_before = false; // indicate whether R has been pressed before
bool R_pressed_now = false;
bool T_pressed_before = false;
bool T_pressed_now = false;
int count_chances = 0, count_halt = 0;
>>>>>>> Stashed changes
};

} // namespace GameBall::Logic

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