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Remove ad-hoc FBX importer
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This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.

While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.

After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See godotengine#59653 and https://github.com/facebookincubator/FBX2glTF for details.
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akien-mga committed Mar 30, 2022
1 parent 60f8df3 commit 33d4774
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7 changes: 0 additions & 7 deletions COPYRIGHT.txt
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Expand Up @@ -63,13 +63,6 @@ Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net
2014-2022, Godot Engine contributors.
License: Expat and Zlib

Files: ./modules/fbx/fbx_parser/
Comment: Open Asset Import Library (FBX parser)
Copyright: 2006-2020, assimp team
2007-2022, Juan Linietsky, Ariel Manzur.
2014-2022, Godot Engine contributors.
License: BSD-3-clause

Files: ./platform/android/java/lib/aidl/com/android/*
./platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml
./platform/android/java/lib/src/com/google/android/*
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32 changes: 0 additions & 32 deletions doc/classes/EditorSceneFormatImporterFBX.xml

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196 changes: 0 additions & 196 deletions modules/fbx/README.md

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18 changes: 0 additions & 18 deletions modules/fbx/SCsub

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16 changes: 0 additions & 16 deletions modules/fbx/config.py

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46 changes: 0 additions & 46 deletions modules/fbx/data/fbx_anim_container.h

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56 changes: 0 additions & 56 deletions modules/fbx/data/fbx_bone.cpp

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