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Minor mod with various bugfixes. #37
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Conflicts: game.cpp itype.h itypedef.cpp melee.cpp mtypedef.cpp npc.cpp npc.h player.cpp
Conflicts: newcharacter.cpp player.cpp
…e, some construnctions, craft recipes, locations, more typos, etc.
Conflicts: game.cpp itypedef.cpp
…ions, slighly rearranged status info (everything can be seen now), fixed skills display at @-screen, etc.
wrong item letter after crafting completion, typos
Conflicts: calendar.cpp crafting.cpp game.cpp map.cpp map.h output.cpp ranged.cpp Added no_npc and ent/esc to options, removed wristwatch item.
…lished parking lots, zombie pheromone now dissapears when all its charges are used.
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game::examine()
game::draw_ter() (territory display)
PF_INFRARED
,bio_infrared
andbio_scent_vision
map::drawsq()
.#
sgame::look_around() ('x'-action)
game::target() (aiming)
draw_ter()
refresh(w_status)
Mutations
PF_HOOVES
was mentioned twice inmutation_data.cpp
break;
afterMUTCAT_CATTLE
inmutation_data.cpp
!PF_HUNGER
&PF_THIRST
haven't any effects, so I added them.PF_HUNGER
withPF_LIGHTEATER
(both metabolism-related).PF_COMPOUND_EYES
fits better to insect and cephalopod categories, spiders actually have eyes differ from insect's ones.PF_COMPOUND_EYES
( -2 perception, -10% attack movecost, +2 dodge, leads to Myopic)PF_SPIDER_EYES_MAIN
(same +1 perception, while not wearing glasses)PF_SPIDER_EYES_SECONDARY
(+30% damage to head)PF_COMPOUND_EYES
andPF_SPIDER_EYES_MAIN
cancel each other.Bionics
bio_lighter
) can be used as lighter when there is no common lighter (consumes 0-3 power).bio_purifier
) consumes charges every time whenplayer::resist()
called and have 20% chance to suppress asthma attack.bio_heatsink
from blocking "smoke infection" from raging fires.Construction
able_dig
function (pits overwriting traps without that).t_pit_spiked
can be filled as regular pit now.iuse::crowbar
andiuse::hammer
.Crafting
construction.cpp
(+indicators)Map
New items
iuse
p->use_charges(itm_lighter, 1)
for meth.Misc
itypedef.cpp
, from forum thread (up to this post), and other.DI_SPORES
,DI_WEBBED
,DI_SLIMED
,DI_METH
,DI_ADRENALINE
)MF_ELECTRONIC
become redundant with new species parameter, so it was replaced/removed.sound()
to the begging ofgame::flashbang()
, so it should be heard before deafness come.t_pit_spiked
.game::pickup()
while onboard (to made onground items under vehicle trunk inaccessible while riding car).query_yn()
to a new line.unboard_vehicle()
togame::teleport()
no_npc
to options.string_input_popup()