- Improvement
- [ViveInput] Add new procedure vibration API (only works with SteamVR v2)
using HTC.UnityPlugin.Vive;
ViveInput.TriggerHapticVibrationEx<TRole>(
TRole role,
float durationSeconds = 0.01f,
float frequency = 85f,
float amplitude = 0.125f,
float startSecondsFromNow = 0f)
- Bug Fix
- [ViveInput] Fix issue that TriggerHapticPulse is not working
- [Utility] Fix bug in IndexedSet indexer setter.
- [WaveVRModule] Fix VIU example freezes after launched
- [OculusVRModule] Fix OculusVRModule not recognizing GearVR or OculusGO correctly
- [ExternalCamera] Fix not working with SteamVR v2
- [ExternalCamera] Fix SteamVR_ExternalCamera setting sceneResolutionScale incorrectly in some cases
- [ExternalCamera] Fix potential RenderTexture created by SteamVR_ExternalCamera having incorrect ColorSpace