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Update version code to v1.18.1
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* Changes
  - Update compatibility with com.unity.xr.openxr 1.4.2
  - Update compatibility with Oculus Integration v50
    - Handle removal of OVR Avatar
    - Add Quest Pro & Touch Pro support
  - Deprecate old Oculus graphics & quality recommended settings check on newer version

* Bug Fixes
  - Fix GetPadPressVector/GetPadTouchVector always return zero value
  - Fix missing controller models after suspend/resume
  - Fix Focus 3 controller not recoginzed in OpenXR mode
  • Loading branch information
lawwong committed May 11, 2023
2 parents f52c56d + 05d9209 commit f266c2b
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/ColliderEvent/ColliderEventData.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
#pragma warning disable 0649
#pragma warning disable 0168

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========
#pragma warning disable 0649
#pragma warning disable 0168

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/LiteCoroutine/LiteCoroutine.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/LiteCoroutine/LiteTask.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Pointer3D/ExecutePointer3DEvents.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Pointer3D/Pointer3DEventData.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Pointer3D/Pointer3DInputModule.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using HTC.UnityPlugin.Utility;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System.Collections.Generic;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine;
using UnityEngine.EventSystems;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEngine.EventSystems;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

#pragma warning disable 0649
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Base/BasePoseTracker.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Base/IPoseModifier.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Base/IPoseTracker.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

namespace HTC.UnityPlugin.PoseTracker
{
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEditor;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using UnityEditor;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/Pose.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using System;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

#pragma warning disable 0649
using HTC.UnityPlugin.Utility;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

#pragma warning disable 0649
using HTC.UnityPlugin.Pointer3D;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/PoseTracker/PoseTracker.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using HTC.UnityPlugin.Utility;
using UnityEngine;
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Copyright 2016-2022, HTC Corporation. All rights reserved.
Copyright 2016-2023, HTC Corporation. All rights reserved.

The works ("Work") herein refer to the software developed or owned by
HTC Corporation ("HTC") under the terms of the license. The information
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Linq;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;
using UnityEditor;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/Bool3.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using UnityEngine;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/ChangeProp.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections.Generic;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Reflection;
using System.Text.RegularExpressions;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/Container/EnumArray.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/Container/IndexedSet.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/Container/IndexedTable.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections;
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

namespace HTC.UnityPlugin.Utility
{
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;

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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

namespace HTC.UnityPlugin.Utility
{
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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/ContainerPool/ListPool.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System.Collections.Generic;

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2 changes: 1 addition & 1 deletion Assets/HTC.UnityPlugin/Utility/ContainerPool/ObjectPool.cs
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//========= Copyright 2016-2022, HTC Corporation. All rights reserved. ===========
//========= Copyright 2016-2023, HTC Corporation. All rights reserved. ===========

using System;
using System.Collections.Generic;
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