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Reimplement Explosion_Damage #1158

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Dec 14, 2024
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1 change: 1 addition & 0 deletions CREDITS.md
Original file line number Diff line number Diff line change
Expand Up @@ -208,4 +208,5 @@ This page lists all the individual contributions to the project by their author.
- Allow turning off "sticky" technologies.
- Allow disabling the ActLike check on construction yards to allow for faction-specific MCVs.
- Finalize the feature for animations to spawn additional animations.
- VehicleTypes with Jumpjet locomotion now take damage in flight.

1 change: 1 addition & 0 deletions docs/Bugfixes.md
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Expand Up @@ -63,3 +63,4 @@ This page lists all vanilla bugs fixed by Vinifera.
- Fix a bug where units could gain veterancy by killing allies.
- Fix a bug where AI players would send teams to attack their allies.
- `[CombatDamage]->MinDamage` now works as expected and damage is no long always a minimum of `1`.
- VehicleTypes with Jumpjet locomotion now take damage in flight.
1 change: 1 addition & 0 deletions docs/Whats-New.md
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Expand Up @@ -231,6 +231,7 @@ Vanilla fixes:
- Fix a bug where units could gain veterancy by killing allies (by ZivDero)
- Fix a bug where AI players would send teams to attack their allies (by ZivDero)
- `[CombatDamage]->MinDamage` now works as expected and damage is no long always a minimum of `1` (by ZivDero)
- VehicleTypes with Jumpjet locomotion now take damage in flight (by ZivDero)

</details>

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