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Allow adding more Tiberiums and customize their image #1061
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ZivDero
merged 20 commits into
Vinifera-Developers:develop
from
ZivDero:feature/custom-tiberiums
Sep 26, 2024
Merged
Allow adding more Tiberiums and customize their image #1061
ZivDero
merged 20 commits into
Vinifera-Developers:develop
from
ZivDero:feature/custom-tiberiums
Sep 26, 2024
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This PR extends Tiberium Storage to support new Tiberiums.
New and old Tiberiums' image can now also be customized in more detail.
#WARNING: The
Image=
key only works within its vanilla values, and setsOverlayIndex
andUseSlopes
defaults. For new values, use those keys, which will override values set byImage=
.OverlayIndex
specifies the index of the first overlay the Tiberium uses. There must be 12 overlays, located one after another sequentially. Additionally, is UseSlopes is set to yes, another 8 overlays are required after the previous 12.Additionally, Power= has been unhardcoded for Tiberium
[Vinifera]
Moreover, the damage Tiberium deals to infantry is now customizable separately from
Power
.Removal of ts-patches tiberium_stuff and tiberium_damage is required for this to work properly. Please keep in mind that Power once again behaves like in vanilla in regards to chain explosions and should be set to reasonable values, while
DamageToInfantry
should be used to customize Tiberium's damage to infantry.#WARNING: All
OverlayTypes
used by aTiberium
must haveTiberium=yes
, and no otherOverlayTypes
may haveTiberium=yes
, or this will lead to severe lags/crashes.Resolves #1062