steamcompmgr: avoid xwayland server mutex deadlock #1013
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This uses pthread_exit, which does not ensure C++ destructors are called. That means the steamcompmgr mutex may remain locked forever, which will prevent gamescope from quitting, as wlserver will deadlock on trying to lock it.
Take this strategy: when steamcompmgr_main exits normally, there is no need to call pthread_exit as the thread will stop on its own via returning from its function; this will correctly release all resources.
Upon invocation of error handler however, do call pthread_exit and unlock the mutex manually.