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outsider31000 committed Jan 7, 2025
2 parents be25ad4 + 0d06771 commit b12a34e
Showing 1 changed file with 66 additions and 61 deletions.
127 changes: 66 additions & 61 deletions rdr3natives.json
Original file line number Diff line number Diff line change
Expand Up @@ -89643,20 +89643,20 @@
"apiset": ""
},
"0x00EB5A760638DB55": {
"name": "_0x00EB5A760638DB55",
"name": "_SET_PLAYER_WEAPON_DRAW_SPEED",
"comment": "",
"params": [
{
"type": "Any",
"name": "p0"
"type": "Player",
"name": "player"
},
{
"type": "Any",
"name": "p1"
"type": "Hash",
"name": "weapon"
},
{
"type": "Any",
"name": "p2"
"type": "float",
"name": "speed"
}
],
"return_type": "void",
Expand Down Expand Up @@ -90197,22 +90197,22 @@
"apiset": ""
},
"0x27AD7162D3FED01E": {
"name": "_0x27AD7162D3FED01E",
"comment": "",
"name": "_GET_NUM_DEADEYE_MARKS_ON_PED",
"comment": "Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player. ",
"params": [
{
"type": "Any",
"name": "p0"
"type": "Player",
"name": "player"
},
{
"type": "Any",
"name": "p1"
"type": "Ped",
"name": "ped"
}
],
"return_type": "Any",
"return_type": "int",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0x2B12B6FC8B8772AB": {
"name": "_SET_DEADEYE_ENTITY_GLOW_WITH_FLAG",
Expand Down Expand Up @@ -90342,22 +90342,22 @@
"apiset": ""
},
"0x330CA55A3647FA1C": {
"name": "_0x330CA55A3647FA1C",
"comment": "",
"name": "_EAGLE_EYE_SET_HIDE_ALL_TRAILS",
"comment": "Sets whether all trails are hidden during Eagle Eye mode.",
"params": [
{
"type": "Any",
"name": "p0"
"type": "Player",
"name": "player"
},
{
"type": "Any",
"name": "p1"
"type": "BOOL",
"name": "hide"
}
],
"return_type": "void",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0x35A33783EC3C3448": {
"name": "_0x35A33783EC3C3448",
Expand All @@ -90374,22 +90374,22 @@
"apiset": ""
},
"0x3813E11A378958A5": {
"name": "_0x3813E11A378958A5",
"comment": "",
"name": "_EAGLE_EYE_GET_TRACKED_PED_ID",
"comment": "Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.",
"params": [
{
"type": "Any",
"name": "p0"
"type": "Player",
"name": "player"
}
],
"return_type": "Any",
"return_type": "int",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0x3946FC742AC305CD": {
"name": "_0x3946FC742AC305CD",
"comment": "",
"name": "_ADD_AMBIENT_PLAYER_INTERACTIVE_FOCUS_PRESET",
"comment": "Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.\nTo access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`",
"params": [
{
"type": "Player",
Expand All @@ -90401,7 +90401,7 @@
},
{
"type": "const char*",
"name": "p2"
"name": "preset"
},
{
"type": "float",
Expand All @@ -90421,13 +90421,13 @@
},
{
"type": "const char*",
"name": "p7"
"name": "name"
}
],
"return_type": "void",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0x39D8D7082BC34B72": {
"name": "_0x39D8D7082BC34B72",
Expand Down Expand Up @@ -91465,18 +91465,18 @@
"apiset": ""
},
"0xA62BBAAE67A05BB0": {
"name": "_0xA62BBAAE67A05BB0",
"comment": "",
"name": "_EAGLE_EYE_ARE_ALL_TRAILS_HIDDEN",
"comment": "Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.",
"params": [
{
"type": "Any",
"name": "p0"
"type": "Player",
"name": "player"
}
],
"return_type": "Any",
"return_type": "BOOL",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0xAAED694CE814817F": {
"name": "_0xAAED694CE814817F",
Expand Down Expand Up @@ -91595,8 +91595,8 @@
"apiset": ""
},
"0xBBA140062B15A8AC": {
"name": "_0xBBA140062B15A8AC",
"comment": "Used in script function INIT_DEADEYE_SLOWDOWN\n_SPECIAL_ABILITY*",
"name": "_SPECIAL_ABILITY_SET_ACTIVATE",
"comment": "Activates the special ability for the specified player.",
"params": [
{
"type": "Player",
Expand All @@ -91606,7 +91606,7 @@
"return_type": "void",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0xBC02B3D151D3859F": {
"name": "_EAGLE_EYE_SET_REGISTERED_ENTITY_GLOW",
Expand Down Expand Up @@ -91769,8 +91769,8 @@
"apiset": ""
},
"0xC67A4910425F11F1": {
"name": "_0xC67A4910425F11F1",
"comment": "_DISABLE_*(PLAYER_FORCED_INTERACTION_LOCKON?)",
"name": "_DISABLE_PLAYER_INTERACTIVE_FOCUS_PRESET",
"comment": "Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`",
"params": [
{
"type": "Player",
Expand All @@ -91784,7 +91784,7 @@
"return_type": "void",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0xC71D07C96946E263": {
"name": "_0xC71D07C96946E263",
Expand Down Expand Up @@ -91901,30 +91901,35 @@
"apiset": ""
},
"0xCBB54CC7FFFFAB86": {
"name": "_0xCBB54CC7FFFFAB86",
"comment": "",
"name": "_SET_PLAYER_COOPERATE_PROMPT_THIS_FRAME",
"comment": "Activates the Surrender prompt for the specified player in the current frame.",
"params": [
{
"type": "Any",
"name": "p0"
"type": "Player",
"name": "player"
},
{
"type": "Any",
"name": "p1"
"type": "Ped",
"name": "targetPed"
},
{
"type": "Any",
"name": "p2"
"type": "int",
"name": "promptOrder"
},
{
"type": "Any",
"type": "BOOL",
"name": "p3"
}
],
"return_type": "void",
"build": "1207",
"examples": [],
"apiset": ""
"examples": [
{
"lang": "lua",
"code": "// Calm targetPed\nCitizen.InvokeNative(0x3A2A2071DF5CC569,targetPed,PlayerPedId(),2)\n//Register lockon prompt to targetPed\nCitizen.InvokeNative(0x870708A6E147A9AD,targetPed,\"\",10.1,10.1, 0, 0.0, 0.0, 0, false, -1)\n\n// Activate the surrender prompt for the current player towards the targetPed\nwhile true do \n Wait(0)\n Citizen.InvokeNative(0xCBB54CC7FFFFAB86,PlayerId(),targetPed,1, false)\n //_SET_PLAYER_SURRENDER_PROMPT_THIS_FRAME(PlayerId(), targetPed, 1, false);\nend"
}
],
"apiset": "client"
},
"0xCD7CA3013FD12749": {
"name": "_0xCD7CA3013FD12749",
Expand Down Expand Up @@ -92003,8 +92008,8 @@
"apiset": ""
},
"0xCFFC3ECCD7A5CCEB": {
"name": "_0xCFFC3ECCD7A5CCEB",
"comment": "",
"name": "_SET_PLAYER_AIM_WEAPON",
"comment": "Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.",
"params": [
{
"type": "Player",
Expand All @@ -92015,14 +92020,14 @@
"name": "weapon"
},
{
"type": "BOOL",
"name": "p2"
"type": "int",
"name": "attachSlotId"
}
],
"return_type": "void",
"build": "1207",
"examples": [],
"apiset": ""
"apiset": "client"
},
"0xD1A70C1E8D1031FE": {
"name": "_SET_PLAYER_PICKUP_PROMPT_VISIBLE",
Expand Down

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