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add a watch with FPS counter
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neon-ninja committed May 25, 2020
1 parent 7f05c21 commit 3e117ae
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45 changes: 45 additions & 0 deletions Assets/FPSCounter.cs
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using System;
using UnityEngine;
using TMPro;

namespace UnityStandardAssets.Utility
{
[RequireComponent(typeof (TextMeshPro))]
public class FPSCounter : MonoBehaviour
{
const float fpsMeasurePeriod = 0.5f;
private int m_FpsAccumulator = 0;
private float m_FpsNextPeriod = 0;
private int m_CurrentFps;
const string display = "{0} FPS";
private TextMeshPro m_Text;


private void Start()
{
m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod;
m_Text = GetComponent<TextMeshPro>();
}


private void Update()
{
// measure average frames per second
m_FpsAccumulator++;
if (Time.realtimeSinceStartup > m_FpsNextPeriod)
{
m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod);
m_FpsAccumulator = 0;
m_FpsNextPeriod += fpsMeasurePeriod;
m_Text.text = string.Format(display, m_CurrentFps);
if (m_CurrentFps < 30) {
m_Text.color = Color.red;
} else if (m_CurrentFps < 50) {
m_Text.color = Color.yellow;
} else {
m_Text.color = Color.green;
}
}
}
}
}
11 changes: 11 additions & 0 deletions Assets/FPSCounter.cs.meta

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8 changes: 8 additions & 0 deletions Assets/Wristwatch.meta

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9 changes: 9 additions & 0 deletions Assets/Wristwatch/Models.meta

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9 changes: 9 additions & 0 deletions Assets/Wristwatch/Models/Materials.meta

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8 changes: 8 additions & 0 deletions Assets/Wristwatch/Models/Materials/Red.mat.meta

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82 changes: 82 additions & 0 deletions Assets/Wristwatch/Models/Materials/WatchStrap.mat
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8 changes: 8 additions & 0 deletions Assets/Wristwatch/Models/Materials/WatchStrap.mat.meta

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