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using System; | ||
using UnityEngine; | ||
using TMPro; | ||
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namespace UnityStandardAssets.Utility | ||
{ | ||
[RequireComponent(typeof (TextMeshPro))] | ||
public class FPSCounter : MonoBehaviour | ||
{ | ||
const float fpsMeasurePeriod = 0.5f; | ||
private int m_FpsAccumulator = 0; | ||
private float m_FpsNextPeriod = 0; | ||
private int m_CurrentFps; | ||
const string display = "{0} FPS"; | ||
private TextMeshPro m_Text; | ||
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private void Start() | ||
{ | ||
m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; | ||
m_Text = GetComponent<TextMeshPro>(); | ||
} | ||
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private void Update() | ||
{ | ||
// measure average frames per second | ||
m_FpsAccumulator++; | ||
if (Time.realtimeSinceStartup > m_FpsNextPeriod) | ||
{ | ||
m_CurrentFps = (int) (m_FpsAccumulator/fpsMeasurePeriod); | ||
m_FpsAccumulator = 0; | ||
m_FpsNextPeriod += fpsMeasurePeriod; | ||
m_Text.text = string.Format(display, m_CurrentFps); | ||
if (m_CurrentFps < 30) { | ||
m_Text.color = Color.red; | ||
} else if (m_CurrentFps < 50) { | ||
m_Text.color = Color.yellow; | ||
} else { | ||
m_Text.color = Color.green; | ||
} | ||
} | ||
} | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,82 @@ | ||
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.