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fix: in-scene parenting WorldPositionStays transform synchronization without NetworkTransform [MTT-7856] #2796
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NoelStephensUnity
merged 12 commits into
develop
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fix/in-scene-parenting-worldpositionstays-setting-no-nt
Feb 2, 2024
Merged
fix: in-scene parenting WorldPositionStays transform synchronization without NetworkTransform [MTT-7856] #2796
NoelStephensUnity
merged 12 commits into
develop
from
fix/in-scene-parenting-worldpositionstays-setting-no-nt
Feb 2, 2024
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This fixes the issue with World Position Stays being set not working along this: - The integration scene names not being added with complex nested children - Parents and children were not being ordered as parent first then child But now that this is fixed, the world position stays set to false no longer works (whack a mole).
ShadauxCat
reviewed
Dec 20, 2023
ShadauxCat
reviewed
Dec 20, 2023
ShadauxCat
approved these changes
Feb 1, 2024
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This resolves an issue discovered with in-scene placed
NetworkObject
s where complex nested parent-child hierarchies would not synchronize properly when parenting changed usingWorldPositionStays
set to true. This also resolves an issue where the initial synchronization was not orderingNetworkObject
s with parents before children with complex nested parent-child hierarchies. This update assures the parents will always proceed the children in the initial synchronization serializedNetworkObject
order.MTT-7856
Changelog
NetworkObject
s with complex nested childrenNetworkObject
s (more than one child in depth) would not synchronize properly ifWorldPositionStays
was set to true.Testing and Documentation
InSceneParentChildHandler
integration test helper component.