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<!-- | ||
-- Tetris.html | ||
-- Created on Tuesday 22 November 2016 by Josie Musto, Opus Laboris Recruitment | ||
--> | ||
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<!-- Put your markup here --> | ||
<style> | ||
canvas { | ||
border: solid .2em #fff; | ||
height: 90vh; | ||
} | ||
</style> | ||
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<div style="background: #202028; color: #fff; font-family: sans-serif; font-size: 2em; text-align: center;"> | ||
<div id="score"></div> | ||
<canvas id="tetris" width="240" height="400" /> | ||
</div> | ||
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<!-- Load and execute javascript code used only in this page --> | ||
<!--<script src="https://api.trisys.co.uk/apex/custom/Opus-Laboris-Recruitment/TetrisClasses.js"></script> --> | ||
<script src="https://api.trisys.co.uk/apex/custom/Opus-Laboris-Recruitment/Tetris.js"></script> |
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/* | ||
* Tetris.js | ||
* Created on Tuesday 22 November 2016 by Josie Musto, Opus Laboris Recruitment | ||
*/ | ||
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var TetrisController = | ||
{ | ||
// This method is called when the form is loaded | ||
Load: function() | ||
{ | ||
// Your code here | ||
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const canvas = document.getElementById('tetris'); | ||
const context = canvas.getContext('2d'); | ||
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context.scale(20, 20); | ||
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function arenaSweep() { | ||
let rowCount = 1; | ||
outer: for (let y = arena.length -1; y > 0; --y) { | ||
for (let x = 0; x < arena[y].length; ++x) { | ||
if (arena[y][x] === 0) { | ||
continue outer; | ||
} | ||
} | ||
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const row = arena.splice(y, 1)[0].fill(0); | ||
arena.unshift(row); | ||
++y; | ||
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player.score += rowCount * 10; | ||
rowCount *= 2; | ||
} | ||
} | ||
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function collide(arena, player) { | ||
const m = player.matrix; | ||
const o = player.pos; | ||
for (let y = 0; y < m.length; ++y) { | ||
for (let x = 0; x < m[y].length; ++x) { | ||
if (m[y][x] !== 0 && | ||
(arena[y + o.y] && | ||
arena[y + o.y][x + o.x]) !== 0) { | ||
return true; | ||
} | ||
} | ||
} | ||
return false; | ||
} | ||
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function createMatrix(w, h) { | ||
const matrix = []; | ||
while (h--) { | ||
matrix.push(new Array(w).fill(0)); | ||
} | ||
return matrix; | ||
} | ||
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function createPiece(type) | ||
{ | ||
if (type === 'I') { | ||
return [ | ||
[0, 1, 0, 0], | ||
[0, 1, 0, 0], | ||
[0, 1, 0, 0], | ||
[0, 1, 0, 0], | ||
]; | ||
} else if (type === 'L') { | ||
return [ | ||
[0, 2, 0], | ||
[0, 2, 0], | ||
[0, 2, 2], | ||
]; | ||
} else if (type === 'J') { | ||
return [ | ||
[0, 3, 0], | ||
[0, 3, 0], | ||
[3, 3, 0], | ||
]; | ||
} else if (type === 'O') { | ||
return [ | ||
[4, 4], | ||
[4, 4], | ||
]; | ||
} else if (type === 'Z') { | ||
return [ | ||
[5, 5, 0], | ||
[0, 5, 5], | ||
[0, 0, 0], | ||
]; | ||
} else if (type === 'S') { | ||
return [ | ||
[0, 6, 6], | ||
[6, 6, 0], | ||
[0, 0, 0], | ||
]; | ||
} else if (type === 'T') { | ||
return [ | ||
[0, 7, 0], | ||
[7, 7, 7], | ||
[0, 0, 0], | ||
]; | ||
} | ||
} | ||
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function drawMatrix(matrix, offset) { | ||
matrix.forEach((row, y) => { | ||
row.forEach((value, x) => { | ||
if (value !== 0) { | ||
context.fillStyle = colors[value]; | ||
context.fillRect(x + offset.x, | ||
y + offset.y, | ||
1, 1); | ||
} | ||
}); | ||
}); | ||
} | ||
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function draw() { | ||
context.fillStyle = '#000'; | ||
context.fillRect(0, 0, canvas.width, canvas.height); | ||
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drawMatrix(arena, {x: 0, y: 0}); | ||
drawMatrix(player.matrix, player.pos); | ||
} | ||
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function merge(arena, player) { | ||
player.matrix.forEach((row, y) => { | ||
row.forEach((value, x) => { | ||
if (value !== 0) { | ||
arena[y + player.pos.y][x + player.pos.x] = value; | ||
} | ||
}); | ||
}); | ||
} | ||
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function rotate(matrix, dir) { | ||
for (let y = 0; y < matrix.length; ++y) { | ||
for (let x = 0; x < y; ++x) { | ||
[ | ||
matrix[x][y], | ||
matrix[y][x], | ||
] = [ | ||
matrix[y][x], | ||
matrix[x][y], | ||
]; | ||
} | ||
} | ||
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if (dir > 0) { | ||
matrix.forEach(row => row.reverse()); | ||
} else { | ||
matrix.reverse(); | ||
} | ||
} | ||
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function playerDrop() { | ||
player.pos.y++; | ||
if (collide(arena, player)) { | ||
player.pos.y--; | ||
merge(arena, player); | ||
playerReset(); | ||
arenaSweep(); | ||
updateScore(); | ||
} | ||
dropCounter = 0; | ||
} | ||
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function playerMove(offset) { | ||
player.pos.x += offset; | ||
if (collide(arena, player)) { | ||
player.pos.x -= offset; | ||
} | ||
} | ||
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function playerReset() { | ||
const pieces = 'TJLOSZI'; | ||
player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]); | ||
player.pos.y = 0; | ||
player.pos.x = (arena[0].length / 2 | 0) - | ||
(player.matrix[0].length / 2 | 0); | ||
if (collide(arena, player)) { | ||
arena.forEach(row => row.fill(0)); | ||
player.score = 0; | ||
updateScore(); | ||
} | ||
} | ||
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function playerRotate(dir) { | ||
const pos = player.pos.x; | ||
let offset = 1; | ||
rotate(player.matrix, dir); | ||
while (collide(arena, player)) { | ||
player.pos.x += offset; | ||
offset = -(offset + (offset > 0 ? 1 : -1)); | ||
if (offset > player.matrix[0].length) { | ||
rotate(player.matrix, -dir); | ||
player.pos.x = pos; | ||
return; | ||
} | ||
} | ||
} | ||
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let dropCounter = 0; | ||
let dropInterval = 1000; | ||
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let lastTime = 0; | ||
function update(time = 0) { | ||
const deltaTime = time - lastTime; | ||
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dropCounter += deltaTime; | ||
if (dropCounter > dropInterval) { | ||
playerDrop(); | ||
} | ||
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lastTime = time; | ||
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draw(); | ||
requestAnimationFrame(update); | ||
} | ||
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function updateScore() { | ||
document.getElementById('score').innerText = player.score; | ||
} | ||
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document.addEventListener('keydown', event => { | ||
if (event.keyCode === 37) { | ||
playerMove(-1); | ||
} else if (event.keyCode === 39) { | ||
playerMove(1); | ||
} else if (event.keyCode === 40) { | ||
playerDrop(); | ||
} else if (event.keyCode === 33) { | ||
playerRotate(-1); | ||
} else if (event.keyCode === 34) { | ||
playerRotate(1); | ||
} | ||
}); | ||
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const colors = [ | ||
null, | ||
'#FF0D72', | ||
'#0DC2FF', | ||
'#0DFF72', | ||
'#F538FF', | ||
'#FF8E0D', | ||
'#FFE138', | ||
'#3877FF', | ||
]; | ||
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const arena = createMatrix(12, 20); | ||
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const player = { | ||
pos: {x: 0, y: 0}, | ||
matrix: null, | ||
score: 0, | ||
}; | ||
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playerReset(); | ||
updateScore(); | ||
update(); | ||
} | ||
}; | ||
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// This event fires after the associated Tetris.html file is loaded into the DOM | ||
$(document).ready(function () | ||
{ | ||
TetrisController.Load(); | ||
}); |
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