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GarryLowther committed Aug 31, 2024
1 parent 9ef0e2d commit 71553ac
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23 changes: 23 additions & 0 deletions Tetris.html
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<!--
-- Tetris.html
-- Created on Tuesday 22 November 2016 by Josie Musto, Opus Laboris Recruitment
-->


<!-- Put your markup here -->
<style>
canvas {
border: solid .2em #fff;
height: 90vh;
}
</style>

<div style="background: #202028; color: #fff; font-family: sans-serif; font-size: 2em; text-align: center;">
<div id="score"></div>
<canvas id="tetris" width="240" height="400" />
</div>


<!-- Load and execute javascript code used only in this page -->
<!--<script src="https://api.trisys.co.uk/apex/custom/Opus-Laboris-Recruitment/TetrisClasses.js"></script> -->
<script src="https://api.trisys.co.uk/apex/custom/Opus-Laboris-Recruitment/Tetris.js"></script>
269 changes: 269 additions & 0 deletions Tetris.js
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/*
* Tetris.js
* Created on Tuesday 22 November 2016 by Josie Musto, Opus Laboris Recruitment
*/

var TetrisController =
{
// This method is called when the form is loaded
Load: function()
{
// Your code here

const canvas = document.getElementById('tetris');
const context = canvas.getContext('2d');

context.scale(20, 20);

function arenaSweep() {
let rowCount = 1;
outer: for (let y = arena.length -1; y > 0; --y) {
for (let x = 0; x < arena[y].length; ++x) {
if (arena[y][x] === 0) {
continue outer;
}
}

const row = arena.splice(y, 1)[0].fill(0);
arena.unshift(row);
++y;

player.score += rowCount * 10;
rowCount *= 2;
}
}

function collide(arena, player) {
const m = player.matrix;
const o = player.pos;
for (let y = 0; y < m.length; ++y) {
for (let x = 0; x < m[y].length; ++x) {
if (m[y][x] !== 0 &&
(arena[y + o.y] &&
arena[y + o.y][x + o.x]) !== 0) {
return true;
}
}
}
return false;
}

function createMatrix(w, h) {
const matrix = [];
while (h--) {
matrix.push(new Array(w).fill(0));
}
return matrix;
}

function createPiece(type)
{
if (type === 'I') {
return [
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
];
} else if (type === 'L') {
return [
[0, 2, 0],
[0, 2, 0],
[0, 2, 2],
];
} else if (type === 'J') {
return [
[0, 3, 0],
[0, 3, 0],
[3, 3, 0],
];
} else if (type === 'O') {
return [
[4, 4],
[4, 4],
];
} else if (type === 'Z') {
return [
[5, 5, 0],
[0, 5, 5],
[0, 0, 0],
];
} else if (type === 'S') {
return [
[0, 6, 6],
[6, 6, 0],
[0, 0, 0],
];
} else if (type === 'T') {
return [
[0, 7, 0],
[7, 7, 7],
[0, 0, 0],
];
}
}

function drawMatrix(matrix, offset) {
matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
context.fillStyle = colors[value];
context.fillRect(x + offset.x,
y + offset.y,
1, 1);
}
});
});
}

function draw() {
context.fillStyle = '#000';
context.fillRect(0, 0, canvas.width, canvas.height);

drawMatrix(arena, {x: 0, y: 0});
drawMatrix(player.matrix, player.pos);
}

function merge(arena, player) {
player.matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
arena[y + player.pos.y][x + player.pos.x] = value;
}
});
});
}

function rotate(matrix, dir) {
for (let y = 0; y < matrix.length; ++y) {
for (let x = 0; x < y; ++x) {
[
matrix[x][y],
matrix[y][x],
] = [
matrix[y][x],
matrix[x][y],
];
}
}

if (dir > 0) {
matrix.forEach(row => row.reverse());
} else {
matrix.reverse();
}
}

function playerDrop() {
player.pos.y++;
if (collide(arena, player)) {
player.pos.y--;
merge(arena, player);
playerReset();
arenaSweep();
updateScore();
}
dropCounter = 0;
}

function playerMove(offset) {
player.pos.x += offset;
if (collide(arena, player)) {
player.pos.x -= offset;
}
}

function playerReset() {
const pieces = 'TJLOSZI';
player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]);
player.pos.y = 0;
player.pos.x = (arena[0].length / 2 | 0) -
(player.matrix[0].length / 2 | 0);
if (collide(arena, player)) {
arena.forEach(row => row.fill(0));
player.score = 0;
updateScore();
}
}

function playerRotate(dir) {
const pos = player.pos.x;
let offset = 1;
rotate(player.matrix, dir);
while (collide(arena, player)) {
player.pos.x += offset;
offset = -(offset + (offset > 0 ? 1 : -1));
if (offset > player.matrix[0].length) {
rotate(player.matrix, -dir);
player.pos.x = pos;
return;
}
}
}

let dropCounter = 0;
let dropInterval = 1000;

let lastTime = 0;
function update(time = 0) {
const deltaTime = time - lastTime;

dropCounter += deltaTime;
if (dropCounter > dropInterval) {
playerDrop();
}

lastTime = time;

draw();
requestAnimationFrame(update);
}

function updateScore() {
document.getElementById('score').innerText = player.score;
}

document.addEventListener('keydown', event => {
if (event.keyCode === 37) {
playerMove(-1);
} else if (event.keyCode === 39) {
playerMove(1);
} else if (event.keyCode === 40) {
playerDrop();
} else if (event.keyCode === 33) {
playerRotate(-1);
} else if (event.keyCode === 34) {
playerRotate(1);
}
});

const colors = [
null,
'#FF0D72',
'#0DC2FF',
'#0DFF72',
'#F538FF',
'#FF8E0D',
'#FFE138',
'#3877FF',
];

const arena = createMatrix(12, 20);

const player = {
pos: {x: 0, y: 0},
matrix: null,
score: 0,
};

playerReset();
updateScore();
update();
}
};

// This event fires after the associated Tetris.html file is loaded into the DOM
$(document).ready(function ()
{
TetrisController.Load();
});
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