[Release] vMenu v1.0.4
vMenu v1.0.4
Fixes in this update
- Fixed a bug which occurred when you tried to use a teleport feature, while inside a car and not being the driver. This has been changed so when you try to do it now, you'll teleport to the location without trying to take the vehicle with you.
- Fixed multiple typo's and other text/message related issues. Also changed some of the phrasing in some descriptions.
- Fixed the menu being able to be opened when another resource or mod was getting user input using the on-screen keyboard.
- Fixed the "re-opening" of (certain) submenus when getting user input is done.
- I can't test this myself because I don't have an ultra-wide monitor, but players with an ultra-wide monitor (or any game resolution more than 1080p) should now also have the menu aligned on the right side of their screen.
Changes/improvements in this update
- Playernames will now use a different font in notifications.
- Improved performance and execution speed of some custom functions.
- Improved the menu controls & removed useless delays.
- Updated README.md, PERMISSIONS.md and /config/permissions.cfg to include the permissions/info for the new features in this update.
- Cleaned up and organized some more internal stuff.
New in this update
- Vehicle window tints are now saved when saving a vehicle. Don't worry, your existing save files for each vehicle will be converted to support the new update automatically when you spawn them. There could however be an issue spawning your saved vehicles if you join a server using an outdated version of vMenu. Please contact the server owner and tell them to update vMenu in that case!
- Added a NoClip menu/option. The enable/disable key is
F2
by default, but can be changed by setting this in your server.cfg file:set vMenuNoClipKey xxx
(xxx being any valid number/key code). NoClip requires thevMenu.NoClip
permission.