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# Texture Mod Tool | ||
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This is a application designed for converting **.d3dtx textures (Telltale Tool Textures)**, to standard **.dds (Direct Draw Surface)**. **It can also do the opposite and can be used to do texture mods for a Telltale Tool Game.** | ||
This is an application designed for converting **.d3dtx textures (Telltale Tool Textures)**, to standard **.dds (Direct Draw Surface)**. **It can also do the opposite and can be used to do texture mods for a Telltale Tool Game.** | ||
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**If there are any issues PLEASE report them to [HERE](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/issues)** | ||
**If there are any issues PLEASE read [THIS](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BHelp%5D---Reporting-an-Issue-or-Bug) report them to [HERE](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/issues)** | ||
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![Main 1](tutorial-screenshots/mainThumb.png) | ||
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## DISCLAIMER (Please Read) | ||
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**NOTE:** Not all .d3dtx textures will work or show up properly and might even look corrupted after conversion. This is simply because once again, this is very new and I have yet to support more d3dtx texture variants (there are a lot). For the most part, any regular diffuse/albedo textures should work. | ||
**NOTE:** Not all **.d3dtx** textures will work or show up properly and might even look corrupted after conversion. This is simply because once again, this is very new and I have yet to support more d3dtx texture variants (there are a lot). For the most part, any regular diffuse/albedo textures should work. | ||
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This is currently being developed and tested only with ***"The Walking Dead Telltale Definitive Series"*** textures. (for the time being) | ||
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### Limitations | ||
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1. Only supports The Walking Dead Definitive Edition textures (for the time being) | ||
2. Can't upscale or downscale the texture resolution (for the time being) | ||
3. Not all textures are supported, textures like **'specular maps'** *(some of them)*, **'ink maps'**, **'normal maps'** *(some of them)* may not be converted by the tool properly. However the majority of the regular color/diffuse/albedo textures should be supported. | ||
1. Only supports **The Walking Dead Definitive Edition** textures *(for the time being)* | ||
2. Can't upscale or downscale the texture resolution *(for the time being)* | ||
3. Not all textures are supported, textures like **'specular maps'** *(some of them)*, **'ink maps'**, **'normal maps'** *(some of them)* may not be converted by the tool properly. *(for the time being)* **However the majority of the regular color/diffuse/albedo textures should be supported.** | ||
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## How to use? | ||
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still writing... | ||
**[This guides you on the interface of the application. (It's easy)](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BHelp%5D-Application-Guide)** | ||
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**[This tutorial describes how to use the application](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BTutorial%5D--How-to-make-a-Texture-Mod-(Part-1))** | ||
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**[This is how you can compile the modified textures into a Mod File](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BTutorial%5D--How-to-make-a-Texture-Mod-(Part-2)).** |