{% hint style="info" %} Обновления Mirror публикуются каждый месяц в Asset Store, если какая-нибудь серьёзная ошибка не вызывает задержку. {% endhint %}
{% hint style="info" %} Mirror использует семантическое управление версиями, и показанные здесь версии - это те, которые были опубликованы в хранилище ресурсов, и иногда между отправками в Asset Store в середине месяца происходят серьезные сбои в версиях, поэтому они не отображаются здесь по отдельности. {% endhint %}
{% hint style="info" %}
Для получения дополнительной информации о версиях и их конкретных журналах изменений смотрите страницу выпуска на github:
https://github.com/MirrorNetworking/Mirror/releases
{% endhint %}
- Examples: added BenchmarkIdle demo to test with 80% idle objects
- feature: NetworkTransform WorldScale option
- NetworkClient: improve 'did not find target for sync message' warning
- fix: SimpleWebTransport conditionals removed so users can see error m…
- kcp2k V1.37 [2023-07-31]
- Unity 2021.3.29 LTS for latest fixes
- feature: HistoryBounds MVP (#3563)
- Tanks co-op example, take control of vehicles via Mirrors Authority a…
- fix: NetworkReader ReadBytes/Array/List allocation limit to pre…
- remove unused import
- NetworkWriter: clean up old UIntDouble comments
- NetworkReader/Writer Read/WriteList: comments
- fix: NetworkConnection "cannot send packet larger than ..." message n…
- fix: NetworkMessages.MaxContentSize now considers channelId instead o…
- feature: bring back NetworkServer.disconnectInactiveConnections (#3556)
- fix: remove redundant RPC buffering. saved bandwidth, but introduced …
- fix: NetworkIdentity.AssignAssetId() is now saved properly. fixes a b…
- fix: NetworkTime RTT now checks for malicious timestamps from the future
- Compression: remove unnecessary QuaternionElement function
- Compression: more obvious TenBitsMax representation
- feature: NetworkConnectionToClient.rtt via Ping & Pong Messages (#3545)
- Examples: default send rate increased from 30 Hz to 60 Hz for remaini…
- perf: default send rate increased from 30 Hz to 60 Hz for users to ge…
- Tanks demo: increase send rate from 30 Hz to 120 Hz to avoid rtt bein…
- NetworkBehaviour.OnValidate: GetComponentInParent(bool) 2020 support …
- NetworkIdentity: correct GetComponentInParent explanations (credit: F…
- NetworkIdentity: expose AssetGuidToUint in builds
- fix: NetworkBehaviour.OnValidate can't find parent NetworkIdentity be…
- fix: Tanks demo: replace Turret obsolete NetworkTransform with Networ…
- perf: remove some unnecessary inlining to optimize instruction cache
- NetworkIdentity: expose AssetId to Guid translation function
- fix: 2019 tests work again (#3547)
- fix: NetworkBehaviour OnValidate #ifdef adjusted for Unity 2020.3.19 …
- improve error message for #3525 for cases where the [SyncVar] is name…
- fix NetworkIdentityTests by applying the workaround for #3525
- fix: #3525 by explaining the solution in the Error message.
- NetworkClient OnGUI: better rtt display
- breaking: NetworkTime.PingFrequency renamed to PingInterval. Makes it…
- fix PrepareToSpawnSceneObjects tests after recent fix
- NetworkTime: more readable ping interval check
- fix: #3538 calling unspawn on scene objects in DestroyOwnedObjects (#…
- fix: PrepareToSpawnSceneObjects checks netId instead of activeSelf [f…
- feature: Lag Compensation V1 (#3534)
- Tests: fix failing NetworkManagerTests because DeeplyTested test didn…
- NetworkTime: rttVar renamed to rttVariance for consistency with old M…
- fix: SnapshotInterpolation.Insert() now has a bufferLimit to avoid ev…
- perf: NetworkTransformBase SortedLists now allocate with a default ca…
- Readme updated: clarify incentives, fix typos, improve formatting
- feature: ConnectionQuality Heuristic + Callback + GUI (#3526)
- NetworkTime: reintroduce Round Trip Time Variance to prepare for Conn…
- NetworkClient: initialBufferTime for debugging, comparisons, and to p…
- Tanks demo: always show time interpolation GUI for easier debugging
- fix: NetworkClient TimeInterpolation: add 'current' bufferTimeMultipl…
- Disable the failing tests for now, so at least the project compiles w…
- fix: Weaver SyncVarAttributeAccessReplacer now detects modifying [Syn…
- Weaver: SyncVarAccessReplacer: pass Logging
- Weaver: SyncVarAccessReplacer: syntax & comments to make it more obvious
- fix: Weaver now weaves NetworkBehavious in nested type definitions
- feature: Weaver adds 'bool Weaved()' to each NetworkBehaviour, which …
- Tests: remove unused 'using'
- fix: tests work on Unity 2022.2+ [imer]
- Weaver ILPostProcessorAssemblyResolver: use GetFileNameWithoutExtension
- perf: Weaver ILPostProcessorAssemblyResolver FindFile searches dllnam…
- Weaver: ILPostProcessorAssemblyResolver FindFile comments
- Weaver: ILPostProcessorAssemblyResolver caches FindFile for a 50x imp…
- perf: Weaver ILPostProcessorAssemblyResolver FindFile caches exeName,…
- Weaver ILPostProcessorAssemblyResolver: FindFile uses string name par…
- perf: Weaver ILPostProcessorAssemblyResolver uses ConcurrentDictionar…
- RigidbodyPhysics demo: disable 'onlySyncOnChange' until #3519 is fixed
- Examples/VR link
- Unbatcher: Unity 2019 fix
- fix: Batching VarInt size header added to fix custom serializated Net…
- feature: NetworkRigidbody Benchmark demo
- fix: NetworkRigidbody/2D now uses .target's Rigidbody and supports ch…
- NetworkRigidbody: MovePosition overwrite comments
- feature: NetworkMessageId <> Type lookup and log function for debuggi…
- Unbatcher: simplify GetNextMessage
- feature: VarInt size prediction
- NetworkMessages: keep GetId for convenience
- breaking: NetworkTransform renamed to NetworkTransformUnreliable for …
- remove duplicate NetworkRigidbody scripts
- NetworkTransform: moved all related scripts into one NetworkTransform…
- perf: NetworkRigidbody Reliable/Unreliable via NetworkTransform for s…
- fix: NetworkBehaviourInspector 'had no target' warning
- Readme: Information Security Guidelines
- NetworkTransform: show Gizmos as WriteCube instead of solid Cube for …
- Rigidbody Example: gray background so we can see overlays easier
- Rigidbody Example: show time interpolation GUI
- RigidbodyPhysics Example: fix missing component warnings
- fix: Weaver runtime fuse to ensure weaving succeeded before starting …
- Snapshot Interpolation Example: README
- CompilationFinishedHook: add explanation
- fix NetworkClientTests for Unity 2019
- NetworkMessages.WrapHandler: improve log message to make it easier to…
- fix: NetworkClient unbatcher is now reset in host mode connect as wel…
- Unbatcher: readonly fields
- fix: KcpServer.Stop now clears connections so they aren't carried ove…
- fix: fixing use of new c# in 2020
- feat: adding option to get Ip behind reverse proxy
- Added: Writer / Reader support for
DateTime
data type. - Added:
NetworkRoomManager
-ReadyStatusChange
is now a virtual method. - Added:
NetworkTransform
interpolation can now be disabled for pos / rot / scale. - Added:
ExponentialMovingAverage
now has aReset
method. - Added:
NetworkClient
's Snapshot Interpolation settings exposed in Network Manager. - Fixed:
NetworkBehaviour
SyncVar usesnetId
lookup. - Fixed: No longer use custom
NetworkBehaviour
writers for SyncVars. - Fixed: Writer for non-spawned
NetworkBehaviour
only writes 0 fornetId
. - Fixed: KCP updated to version 1.33.
- Fixed: Simple Web Transport improved logging.
- Fixed:
NetworkTime
-PingWindowSize
shortened to 6 from 10 and use it inExponentialMovingAverage
. - Fixed: NetworkLoop no longer adds functions twice when Domain Reload is disabled.
- Fixed: NetworkLoop no longer runs in edit mode.
- Fixed: Network Messages now uses a static NetworkMessageId class and static ushort Id.
- Fixed: Weaver now weaves in pre-computed function hash for RPCs.
- Fixed: Snapshot Interpolation received various updates.
- Fixed: NetworkTransform (Reliable) received various performance updates, fixed jitter.
- Changed: Interest Management now derives from an abstract base class.
- Changed: NetworkWriter - MaxStringLength changed to ushort.MaxValue.
- Breaking Changes:
- Removed obsolete OnServerError / OnClientError.
- Removed old Unity 2018 / 2019_3 compiler defines.
- Remove NetworkClient.serverIp.
- AsmDef files updated and simplified.
- Added:
NetworkClient.OnGUI
now includes BTM forbufferTimeMultiplier
. - Fixed: Client objects are now cleared before spawn handlers.
- Fixed:
NetworkIdentity
doesn't resetSyncObjects
anymore.- You can call the Reset method yourself on Sync* collections.
- Fixed: InitSyncObject IsWritable/IsRecording permissions fixed for host mode and other player's objects on client.
- Fixed: Sync* collections can now be modified before spawning again.
- Fixed: Client Sync* collections can be modified when offline now.
- Fixed: Handlers are no longer double firing for Sync* collections.
- Fixed: SyncList handler for OP_SET index parameter fixed.
- Fixed:
SpawnObjects
now activates but does not spawn objects under inactive parents. - Fixed:
NetworkTransformBase
now checks for missing Main Camera in OnGUI. - Fixed:
NetworkTransformBase
now resets when changing authority in Client To Server mode. - Fixed:
NetworkTransformBase
OnClientAuthorityChanged is Server Only. - Fixed:
NetworkTransformReliable
now correctly useslocalScale
for syncing scale. - Fixed:
NetworkTransformReliable
now checks for changes after previous changes applied. - Fixed: Jitter from
NetworkTransformReliable
sending last known snapshot fixed. - Fixed:
NetworkServer.DisconnectAll
doesn't set active to false anymore...it just disconnects all connections.Shutdown
still properly cleans up all objects and sets active to false.
- Fixed: Reset of statics in
NetworkClient
andNetworkServer
. - Fixed:
ChangeOwner
message handler now adds / removes from client connection'sowned
HashSet. - Fixed:
NetworkClient
now setsNetworkIdentity.connectionToServer
beforeOnStartAuthority
/OnStartClient
are called. - Fixed:
isClient
andisOwned
are now properly set inOnStartAuthority
. - Fixed:
isClient
andisOwned
are now properly set when Interest Management is involved. - Fixed: KCP updated to version 1.29.
- Fixed: OnClientDisconnect is now correctly invoked for DNS resolution failures.
- Fixed: Removed invalid reference from KCP Assembly Definition file.
- Fixed: Added SimpleWebTransport to Mirror.Transports Assembly Definition file.
- Fixed: Most examples were reviewed and updated, improved PlayerController.
- Fixed: Distance Interest Management now caches references to custom distance components.
- Changed:
OnClientConnect
now fires as soon as authenticated, before any scene change. - Changed: Use GUID's enabled for all Assembly Definition files.
- Changed: Network Manager HUD layout is now a bit wider for less wrapping.
- Changed: OnGUI in Network Client is now public.
- Changed: Compiler symbols have been culled to those covering the last 12 months and will continue to be culled to a rolling 12-month time period.
- Changed: Latency Simulation Transport configuration has been revamped.
- Breaking Change: Older obsoleted properties and methods have been removed.
Я не буду это переводить.