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Change Log

{% hint style="info" %} Обновления Mirror публикуются каждый месяц в Asset Store, если какая-нибудь серьёзная ошибка не вызывает задержку. {% endhint %}

{% hint style="info" %} Mirror использует семантическое управление версиями, и показанные здесь версии - это те, которые были опубликованы в хранилище ресурсов, и иногда между отправками в Asset Store в середине месяца происходят серьезные сбои в версиях, поэтому они не отображаются здесь по отдельности. {% endhint %}

{% hint style="info" %} Для получения дополнительной информации о версиях и их конкретных журналах изменений смотрите страницу выпуска на github:
https://github.com/MirrorNetworking/Mirror/releases {% endhint %}

v81.4.0 -- 2023-Aug-03

  • Examples: added BenchmarkIdle demo to test with 80% idle objects
  • feature: NetworkTransform WorldScale option
  • NetworkClient: improve 'did not find target for sync message' warning
  • fix: SimpleWebTransport conditionals removed so users can see error m…
  • kcp2k V1.37 [2023-07-31]
  • Unity 2021.3.29 LTS for latest fixes
  • feature: HistoryBounds MVP (#3563)
  • Tanks co-op example, take control of vehicles via Mirrors Authority a…
  • fix: NetworkReader ReadBytes/Array/List allocation limit to pre…
  • remove unused import
  • NetworkWriter: clean up old UIntDouble comments
  • NetworkReader/Writer Read/WriteList: comments
  • fix: NetworkConnection "cannot send packet larger than ..." message n…
  • fix: NetworkMessages.MaxContentSize now considers channelId instead o…
  • feature: bring back NetworkServer.disconnectInactiveConnections (#3556)
  • fix: remove redundant RPC buffering. saved bandwidth, but introduced …
  • fix: NetworkIdentity.AssignAssetId() is now saved properly. fixes a b…
  • fix: NetworkTime RTT now checks for malicious timestamps from the future
  • Compression: remove unnecessary QuaternionElement function
  • Compression: more obvious TenBitsMax representation
  • feature: NetworkConnectionToClient.rtt via Ping & Pong Messages (#3545)
  • Examples: default send rate increased from 30 Hz to 60 Hz for remaini…
  • perf: default send rate increased from 30 Hz to 60 Hz for users to ge…
  • Tanks demo: increase send rate from 30 Hz to 120 Hz to avoid rtt bein…
  • NetworkBehaviour.OnValidate: GetComponentInParent(bool) 2020 support …
  • NetworkIdentity: correct GetComponentInParent explanations (credit: F…
  • NetworkIdentity: expose AssetGuidToUint in builds
  • fix: NetworkBehaviour.OnValidate can't find parent NetworkIdentity be…
  • fix: Tanks demo: replace Turret obsolete NetworkTransform with Networ…
  • perf: remove some unnecessary inlining to optimize instruction cache
  • NetworkIdentity: expose AssetId to Guid translation function
  • fix: 2019 tests work again (#3547)
  • fix: NetworkBehaviour OnValidate #ifdef adjusted for Unity 2020.3.19 …
  • improve error message for #3525 for cases where the [SyncVar] is name…
  • fix NetworkIdentityTests by applying the workaround for #3525
  • fix: #3525 by explaining the solution in the Error message.
  • NetworkClient OnGUI: better rtt display
  • breaking: NetworkTime.PingFrequency renamed to PingInterval. Makes it…
  • fix PrepareToSpawnSceneObjects tests after recent fix
  • NetworkTime: more readable ping interval check
  • fix: #3538 calling unspawn on scene objects in DestroyOwnedObjects (#…
  • fix: PrepareToSpawnSceneObjects checks netId instead of activeSelf [f…
  • feature: Lag Compensation V1 (#3534)
  • Tests: fix failing NetworkManagerTests because DeeplyTested test didn…
  • NetworkTime: rttVar renamed to rttVariance for consistency with old M…
  • fix: SnapshotInterpolation.Insert() now has a bufferLimit to avoid ev…
  • perf: NetworkTransformBase SortedLists now allocate with a default ca…
  • Readme updated: clarify incentives, fix typos, improve formatting
  • feature: ConnectionQuality Heuristic + Callback + GUI (#3526)
  • NetworkTime: reintroduce Round Trip Time Variance to prepare for Conn…
  • NetworkClient: initialBufferTime for debugging, comparisons, and to p…
  • Tanks demo: always show time interpolation GUI for easier debugging
  • fix: NetworkClient TimeInterpolation: add 'current' bufferTimeMultipl…
  • Disable the failing tests for now, so at least the project compiles w…
  • fix: Weaver SyncVarAttributeAccessReplacer now detects modifying [Syn…
  • Weaver: SyncVarAccessReplacer: pass Logging
  • Weaver: SyncVarAccessReplacer: syntax & comments to make it more obvious
  • fix: Weaver now weaves NetworkBehavious in nested type definitions
  • feature: Weaver adds 'bool Weaved()' to each NetworkBehaviour, which …
  • Tests: remove unused 'using'
  • fix: tests work on Unity 2022.2+ [imer]
  • Weaver ILPostProcessorAssemblyResolver: use GetFileNameWithoutExtension
  • perf: Weaver ILPostProcessorAssemblyResolver FindFile searches dllnam…
  • Weaver: ILPostProcessorAssemblyResolver FindFile comments
  • Weaver: ILPostProcessorAssemblyResolver caches FindFile for a 50x imp…
  • perf: Weaver ILPostProcessorAssemblyResolver FindFile caches exeName,…
  • Weaver ILPostProcessorAssemblyResolver: FindFile uses string name par…
  • perf: Weaver ILPostProcessorAssemblyResolver uses ConcurrentDictionar…
  • RigidbodyPhysics demo: disable 'onlySyncOnChange' until #3519 is fixed
  • Examples/VR link
  • Unbatcher: Unity 2019 fix
  • fix: Batching VarInt size header added to fix custom serializated Net…
  • feature: NetworkRigidbody Benchmark demo
  • fix: NetworkRigidbody/2D now uses .target's Rigidbody and supports ch…
  • NetworkRigidbody: MovePosition overwrite comments
  • feature: NetworkMessageId <> Type lookup and log function for debuggi…
  • Unbatcher: simplify GetNextMessage
  • feature: VarInt size prediction
  • NetworkMessages: keep GetId for convenience
  • breaking: NetworkTransform renamed to NetworkTransformUnreliable for …
  • remove duplicate NetworkRigidbody scripts
  • NetworkTransform: moved all related scripts into one NetworkTransform…
  • perf: NetworkRigidbody Reliable/Unreliable via NetworkTransform for s…
  • fix: NetworkBehaviourInspector 'had no target' warning
  • Readme: Information Security Guidelines
  • NetworkTransform: show Gizmos as WriteCube instead of solid Cube for …
  • Rigidbody Example: gray background so we can see overlays easier
  • Rigidbody Example: show time interpolation GUI
  • RigidbodyPhysics Example: fix missing component warnings
  • fix: Weaver runtime fuse to ensure weaving succeeded before starting …
  • Snapshot Interpolation Example: README
  • CompilationFinishedHook: add explanation
  • fix NetworkClientTests for Unity 2019
  • NetworkMessages.WrapHandler: improve log message to make it easier to…
  • fix: NetworkClient unbatcher is now reset in host mode connect as wel…
  • Unbatcher: readonly fields
  • fix: KcpServer.Stop now clears connections so they aren't carried ove…
  • fix: fixing use of new c# in 2020
  • feat: adding option to get Ip behind reverse proxy

v79.0.0 -- In Progress

  • Added: Writer / Reader support for DateTime data type.
  • Added: NetworkRoomManager - ReadyStatusChange is now a virtual method.
  • Added: NetworkTransform interpolation can now be disabled for pos / rot / scale.
  • Added: ExponentialMovingAverage now has a Reset method.
  • Added: NetworkClient's Snapshot Interpolation settings exposed in Network Manager.
  • Fixed: NetworkBehaviour SyncVar uses netId lookup.
  • Fixed: No longer use custom NetworkBehaviour writers for SyncVars.
  • Fixed: Writer for non-spawned NetworkBehaviour only writes 0 for netId.
  • Fixed: KCP updated to version 1.33.
  • Fixed: Simple Web Transport improved logging.
  • Fixed: NetworkTime - PingWindowSize shortened to 6 from 10 and use it in ExponentialMovingAverage.
  • Fixed: NetworkLoop no longer adds functions twice when Domain Reload is disabled.
  • Fixed: NetworkLoop no longer runs in edit mode.
  • Fixed: Network Messages now uses a static NetworkMessageId class and static ushort Id.
  • Fixed: Weaver now weaves in pre-computed function hash for RPCs.
  • Fixed: Snapshot Interpolation received various updates.
  • Fixed: NetworkTransform (Reliable) received various performance updates, fixed jitter.
  • Changed: Interest Management now derives from an abstract base class.
  • Changed: NetworkWriter - MaxStringLength changed to ushort.MaxValue.
  • Breaking Changes:
    • Removed obsolete OnServerError / OnClientError.
    • Removed old Unity 2018 / 2019_3 compiler defines.
    • Remove NetworkClient.serverIp.
    • AsmDef files updated and simplified.

v73.0.0 -- 2023-Feb-09

  • Added: NetworkClient.OnGUI now includes BTM for bufferTimeMultiplier.
  • Fixed: Client objects are now cleared before spawn handlers.
  • Fixed: NetworkIdentity doesn't reset SyncObjects anymore.
    • You can call the Reset method yourself on Sync* collections.
  • Fixed: InitSyncObject IsWritable/IsRecording permissions fixed for host mode and other player's objects on client.
  • Fixed: Sync* collections can now be modified before spawning again.
  • Fixed: Client Sync* collections can be modified when offline now.
  • Fixed: Handlers are no longer double firing for Sync* collections.
  • Fixed: SyncList handler for OP_SET index parameter fixed.
  • Fixed: SpawnObjects now activates but does not spawn objects under inactive parents.
  • Fixed: NetworkTransformBase now checks for missing Main Camera in OnGUI.
  • Fixed: NetworkTransformBase now resets when changing authority in Client To Server mode.
  • Fixed: NetworkTransformBase OnClientAuthorityChanged is Server Only.
  • Fixed: NetworkTransformReliable now correctly uses localScale for syncing scale.
  • Fixed: NetworkTransformReliable now checks for changes after previous changes applied.
  • Fixed: Jitter from NetworkTransformReliable sending last known snapshot fixed.
  • Fixed: NetworkServer.DisconnectAll doesn't set active to false anymore...it just disconnects all connections.
    • Shutdown still properly cleans up all objects and sets active to false.
  • Fixed: Reset of statics in NetworkClient and NetworkServer.
  • Fixed: ChangeOwner message handler now adds / removes from client connection's owned HashSet.
  • Fixed: NetworkClient now sets NetworkIdentity.connectionToServer before OnStartAuthority / OnStartClient are called.
  • Fixed: isClient and isOwned are now properly set in OnStartAuthority.
  • Fixed: isClient and isOwned are now properly set when Interest Management is involved.
  • Fixed: KCP updated to version 1.29.
  • Fixed: OnClientDisconnect is now correctly invoked for DNS resolution failures.
  • Fixed: Removed invalid reference from KCP Assembly Definition file.
  • Fixed: Added SimpleWebTransport to Mirror.Transports Assembly Definition file.
  • Fixed: Most examples were reviewed and updated, improved PlayerController.
  • Fixed: Distance Interest Management now caches references to custom distance components.
  • Changed: OnClientConnect now fires as soon as authenticated, before any scene change.
  • Changed: Use GUID's enabled for all Assembly Definition files.
  • Changed: Network Manager HUD layout is now a bit wider for less wrapping.
  • Changed: OnGUI in Network Client is now public.
  • Changed: Compiler symbols have been culled to those covering the last 12 months and will continue to be culled to a rolling 12-month time period.
  • Changed: Latency Simulation Transport configuration has been revamped.
  • Breaking Change: Older obsoleted properties and methods have been removed.

Я не буду это переводить.