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These scripts can be used with Python plugin of Unreal to automate some events.

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SuryaSHalwasia/Unreal-Automation-Using-Python

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CODE SAMPLES

SURYAPRAKASH HALWASIA

Unreal Automation using Python


These scripts automate certain events in Unreal using Python. Utilizing the Python plugin inside Unreal the following events are automated:

  1. Blueprint from Asset: This script creates a blueprint from the selected asset (static mesh or particle system). This script only works on UE5+

  2. Cleaner: This script allows the user to remove unreferenced assets from the project and removes all empty folders in the project. Works on UE4.26+.

  3. Folder Creator for Assets: This script sorts all selected assets into folders named on their type (i.e. Static Mesh, Materials, etc). Works on UE4.26+.

  4. Material from Selected Textures: This script creates a material from the selected diffuse, normal and mask map. Works on UE4.26+.

  5. Normal Map Flip Y Channel: This script flips the normal map's y channel. Works on UE4.26+.

  6. Asset Prefixer and Renamer: This script provides the user with the option to add a prefix to the asset based on its type. Additionally, the user can also mass rename the selected assets. Works on UE4.26+.

  7. World Outline Organizer: This script organizes all assets in the level into folders. Works on UE4.26+.

Automation Blueprint Widget

Additionally, the Unreal Project with the blueprint widget to access the scripts is present as a repository. The project is version UE 4.26. The blueprint from asset script is not provided in this unreal project as it works only on version UE5.0+.

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These scripts can be used with Python plugin of Unreal to automate some events.

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