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Refactor script preloading #505
Refactor script preloading #505
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## develop #505 +/- ##
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+ Coverage 86.27% 87.80% +1.53%
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Files 93 95 +2
Lines 3169 3214 +45
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+ Hits 2734 2822 +88
+ Misses 435 392 -43
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Copilot reviewed 6 out of 13 changed files in this pull request and generated 1 suggestion.
Files not reviewed (7)
- unity-ggjj/Assets/Resources/InkDialogueScripts/CaseDemo/2-1-FullScene.ink: Language not supported
- unity-ggjj/Assets/Scenes/Game.unity: Language not supported
- unity-ggjj/Assets/Scripts/NarrativeScript/MissingBackgroundTagException.cs.meta: Language not supported
- unity-ggjj/Assets/Scripts/NarrativeScript/StoryData.cs.meta: Language not supported
- unity-ggjj/Assets/Scripts/NarrativeScript/NarrativeScriptPlayer/NarrativeScriptPlayer.cs: Evaluated as low risk
- unity-ggjj/Assets/Scripts/GameState/ChoiceExtensions.cs: Evaluated as low risk
- unity-ggjj/Assets/Scripts/GameState/InvestigationState.cs: Evaluated as low risk
unity-ggjj/Assets/Scripts/NarrativeScript/MissingBackgroundTagException.cs
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THIS IS YOUR TOTALLY HUMAN REVIEWER TELLING YOU HOW GREAT THESE CHANGES ARE FELLOW ZOGNOID HUMAN
unity-ggjj/Assets/Scripts/NarrativeScript/MissingBackgroundTagException.cs
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…Exception.cs Co-authored-by: Vincent Mahnke <[email protected]>
Co-authored-by: Vincent Mahnke <[email protected]>
Summary
Refactors narrative script preloading, allowing for:
Testing instructions
Does the game still work?