Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Skipping dialogue no longer plays any sound and ends the entire line #373

Closed
wants to merge 1 commit into from

Conversation

IsaacLaquerre
Copy link
Member

Summary

See #372

Testing instructions

See #372

Additional information

@codecov-commenter
Copy link

codecov-commenter commented Aug 12, 2023

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 78.39%. Comparing base (d33749a) to head (9cfd72a).
Report is 93 commits behind head on develop.

Additional details and impacted files
@@             Coverage Diff             @@
##           develop     #373      +/-   ##
===========================================
+ Coverage    78.35%   78.39%   +0.03%     
===========================================
  Files           85       85              
  Lines         2943     2948       +5     
===========================================
+ Hits          2306     2311       +5     
  Misses         637      637              

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

@PhoebeMitchell
Copy link
Contributor

Great to have another contributor, and a really simple change!
Though I hate to be like this because it's your first PR and all, but I'm a little confused. Isn't the original implementation closer to how it worked in the Lua build?

@IsaacLaquerre
Copy link
Member Author

IsaacLaquerre commented Aug 13, 2023

Great to have another contributor, and a really simple change! Though I hate to be like this because it's your first PR and all, but I'm a little confused. Isn't the original implementation closer to how it worked in the Lua build?

as far as i remember in the Lua build, i made it so when you hold X, it wouldn't loop the speech SFX until the end of the sentence and would completely display the sentence (as most visual novel games do). feel free to reach out if you think we should revert back to how the letters were displayed 1 by 1 :)

@PhoebeMitchell
Copy link
Contributor

Closing as discussed in the issue
#390

@ViMaSter ViMaSter deleted the bug/372-dialogue-sfx-fix branch August 31, 2024 17:34
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[BUG] Dialogue skipping SFX & visual issue
4 participants