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Handle looping music #390
Comments
Potential implementation:
|
So... I tried to extract the data as late as possible:
The "simplest" but most labor-intensive way is adding a MenuItem (like
There's one potential implementation which works around 1: StreamingAssets We'd have to relocate all music files to that specific directory (or a subdirectory thereof,
Opinions on this implementation or alternatives, that offer the same set of advantages? |
I don't see any downfalls to using StreamingAssets based on what you've presented. It's always good to go for the route with fewer possibilities for "user error", as you've explained. Having all the music in one place sounds like a good idea too. I say go for it, nice solution! |
Description
Music can optionally have loop sections defined. Currently, these files are simply looped from beginning to end.
Acceptance Criteria
This story will be finished when Unity handles two types of
.ogg
and.wav
files:LOOP_START
toLOOP_END
LOOP_END
the next timeThe text was updated successfully, but these errors were encountered: