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StephanieNight/project-Rainbow-Engine

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Goals

Im going to start of by stating the goal of this project was newer to maka a Java competitor to Unity or Unreal engine 4. i am not that delutional. however i instead wanted to create at framework for making cute little games in java, that had the look and fell of old video games from the 80's ... ish ... and hopefully learn a thing or two about Modular software and components systems. As well as finaly learning how to structure and organice a git project. ^,.,^

Features

The framework has a few unique features. it is build around being as ligthweigth (in terms of Megabytes used.) as posible, while relieng on as few components from java as posible, as well as be able to swap out the colorpallete on the go. because of these restriction a new file format was created for the Engine as well as a screenbuffer.

the framework also comes with it's own set of tools, for ease of use.

  • map editor.
  • sprite editor.
  • image converter.

Games made.

in cronological order

  • 20xx Drunks in Dungeons, a Rogue like dungeon crawler.
  • 2018 Rainbow Ranch. a game a bout a unicorn throwing rainbow at internet trolls.
  • 2018 Rainbow Pong (first game, based on the 1979 atari pong.)

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an experiment in creating game engines in java

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