Releases: SpectrumQT/WWMI-Package
Releases · SpectrumQT/WWMI-Package
v0.7.7
Warning
This release is NOT intended for manual installation!
Please use XXMI Launcher to install and manage WWMI!
Additions
- Added new d3dx.ini options supported by XXMI DLL (
config_initialization_delay
andsettings_auto_save_interval
). - Added DPI scaling support to TextPrinter shader and Debugger to make text more readable on the large screens.
Bugfixes
- Fixed first run notification being autohidden after initial config reload triggered by XXMI DLL.
Signature
- MGUCMQCekrF4umx/kQmE963R+GIzogosuMdQSBlBpBHQQ+oenthxcfG1tmxOcxsiS3uT8QkCMGiJv1AgtQlrZor69zQSS5YCjv5VwndHQBr+0s+kYPIW1ZEW6zRIiFJ68fHal1GZvw==
v0.7.6
Warning
This release is NOT intended for manual installation!
Please use XXMI Installer to install XXMI Launcher, it will install WWMI automatically!
Adjustments
- Moved to XXMI Launcher, from now on WWMI will be relying on XXMI binaries.
- Disabled 0.6.X compatibility mode by default.
Bugfixes
- Added screen resolution detection fallbacks to fix notifications becoming black stripes.
Refactors
- XXMI compatibility refactor.
Signature
- MGQCLwTghyyjt+mCGXZ1DL7OhZbxzPnFsXA+11RGNrR11maMmGDb/yKBfZcqj94bw7AVAjEA81JawqCVZoJSaLAXhCFclM7WIaLyfuUNH+m4BmZets1xjSvM4pcCp933R3cMqh40
v0.7.1
Improvements
- Rebuilt binaries against the latest Windows SDK.
- Improved GUI for 0.6.X Compatibility Mode.
Additions
- Negative values support for Custom Shape Keys.
Bugfixes
- Added hardcoded resolution for text printing if autodetection fails.
Signature
- MGUCMQCiQ5VuXUBEceTZHHJtv4WHLdv6n+EQHpt0iVkCwwQBfFDqsA5uuLPFlceW37ThTugCMC4DdtHH8DC6zJv0BuO6Jqm7ObNHEXbyX8STJLVu1R5iGSRF6Xyo1s9YltfyoEQClg==
v0.7.0
Bugfixes
- Fixed blur on movement (mod.ini update required).
- Fixed glitches and ghosting of individual components, esp. of front hair (mod.ini update required).
- Fixed rare WWMI Loader.exe issues via updating it to newer MSVC++.
Improvements
- Upgraded binaries to VS2022, extended VertexLimitRaise syntax, fixed
store
cmd, added warning mute viad3dx.ini
.
Additions
- Unrestricted shape keys support (new ShapeKeyApplier CS can apply them to all components).
- 0.6.X Compatibility Mode.
Refactor
- Project folder structure refactoring.
v0.6.2
Bugfixes
- Fixed game crashing on launch on some systems caused by debugger shader compilation error.
Adjustment
- Debugger is now disabled by default. Uncomment its import in d3dx.ini to enable.
v0.6.1
Bugfixes
- Fixed Shape Keys handling (face and shoulder animations).
- Fixed special effect shaders on modded objects (i.e. white silhouette when behind large boss).
Additions
- Added optional global
CheckTextureOverride = ib
andCheckTextureOverride = vb0
. Use$\WWMIv1\enable_ib_callbacks = 1
and$\WWMIv1\enable_vb0_callbacks = 1
to enable. Each costs around 2.5% FPS.
Removals
- Disabled support for mod auto-pause with duplicate modded objects on screen (algo caused more issues than solved).
v0.6.0
Adjustments
- Code base was updated to support new rendering pipeline data structure of WuWa 1.1.
Additions
- WWMI now supports two type of skeletons:
- Merged: Unified VG list, no duplicate objects on screen support, 1-frame model update lag, easier to work with and essential for complex (i.e. hair to cape) weighting.
- Per-Component: Separate VG lists, no update lag and supports duplicates, good for weapons and simple character & echoes edits.
v0.5.0
Public Alpha-1 Release