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Releases: SpectrumQT/WWMI-Package

v0.7.7

23 Nov 18:12
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Warning

This release is NOT intended for manual installation!
Please use XXMI Launcher to install and manage WWMI!

Additions

  • Added new d3dx.ini options supported by XXMI DLL ( config_initialization_delay and settings_auto_save_interval).
  • Added DPI scaling support to TextPrinter shader and Debugger to make text more readable on the large screens.

Bugfixes

  • Fixed first run notification being autohidden after initial config reload triggered by XXMI DLL.

Signature

  • MGUCMQCekrF4umx/kQmE963R+GIzogosuMdQSBlBpBHQQ+oenthxcfG1tmxOcxsiS3uT8QkCMGiJv1AgtQlrZor69zQSS5YCjv5VwndHQBr+0s+kYPIW1ZEW6zRIiFJ68fHal1GZvw==

v0.7.6

21 Sep 18:13
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Warning

This release is NOT intended for manual installation!
Please use XXMI Installer to install XXMI Launcher, it will install WWMI automatically!

Adjustments

  • Moved to XXMI Launcher, from now on WWMI will be relying on XXMI binaries.
  • Disabled 0.6.X compatibility mode by default.

Bugfixes

  • Added screen resolution detection fallbacks to fix notifications becoming black stripes.

Refactors

  • XXMI compatibility refactor.

Signature

  • MGQCLwTghyyjt+mCGXZ1DL7OhZbxzPnFsXA+11RGNrR11maMmGDb/yKBfZcqj94bw7AVAjEA81JawqCVZoJSaLAXhCFclM7WIaLyfuUNH+m4BmZets1xjSvM4pcCp933R3cMqh40

v0.7.1

23 Jul 18:05
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Improvements

  • Rebuilt binaries against the latest Windows SDK.
  • Improved GUI for 0.6.X Compatibility Mode.

Additions

  • Negative values support for Custom Shape Keys.

Bugfixes

  • Added hardcoded resolution for text printing if autodetection fails.

Signature

  • MGUCMQCiQ5VuXUBEceTZHHJtv4WHLdv6n+EQHpt0iVkCwwQBfFDqsA5uuLPFlceW37ThTugCMC4DdtHH8DC6zJv0BuO6Jqm7ObNHEXbyX8STJLVu1R5iGSRF6Xyo1s9YltfyoEQClg==

v0.7.0

13 Jul 20:22
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Bugfixes

  • Fixed blur on movement (mod.ini update required).
  • Fixed glitches and ghosting of individual components, esp. of front hair (mod.ini update required).
  • Fixed rare WWMI Loader.exe issues via updating it to newer MSVC++.

Improvements

  • Upgraded binaries to VS2022, extended VertexLimitRaise syntax, fixed store cmd, added warning mute via d3dx.ini.

Additions

  • Unrestricted shape keys support (new ShapeKeyApplier CS can apply them to all components).
  • 0.6.X Compatibility Mode.

Refactor

  • Project folder structure refactoring.

v0.6.2

06 Jul 23:05
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Bugfixes

  • Fixed game crashing on launch on some systems caused by debugger shader compilation error.

Adjustment

  • Debugger is now disabled by default. Uncomment its import in d3dx.ini to enable.

v0.6.1

03 Jul 15:50
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Bugfixes

  • Fixed Shape Keys handling (face and shoulder animations).
  • Fixed special effect shaders on modded objects (i.e. white silhouette when behind large boss).

Additions

  • Added optional global CheckTextureOverride = ib and CheckTextureOverride = vb0. Use $\WWMIv1\enable_ib_callbacks = 1 and $\WWMIv1\enable_vb0_callbacks = 1 to enable. Each costs around 2.5% FPS.

Removals

  • Disabled support for mod auto-pause with duplicate modded objects on screen (algo caused more issues than solved).

v0.6.0

30 Jun 21:20
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v0.6.0 Pre-release
Pre-release

Adjustments

  • Code base was updated to support new rendering pipeline data structure of WuWa 1.1.

Additions

  • WWMI now supports two type of skeletons:
    • Merged: Unified VG list, no duplicate objects on screen support, 1-frame model update lag, easier to work with and essential for complex (i.e. hair to cape) weighting.
    • Per-Component: Separate VG lists, no update lag and supports duplicates, good for weapons and simple character & echoes edits.

v0.5.0

26 Jun 12:22
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v0.5.0 Pre-release
Pre-release

Public Alpha-1 Release