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This repository has been archived by the owner on Apr 20, 2020. It is now read-only.

Releases: Slaynash/VRCTools

Update 0.10.4

06 Mar 09:55
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Removed some logs

Update 0.10.3

29 Feb 16:48
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  • Fixed popup not hiding when autoauth fails

Update 0.10.2

29 Feb 16:01
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  • Checks if Harmony is present at start
  • Wait to be connected properly to the VRCModNetwork
  • Added a connection popup during the connection to the VRCModNetwork
  • Added more infos for when the VRChat account linking fails
  • Automatic auth when disconnected from the VRCModNetwork
  • Spoofing Unity/VRChat analytics (DLLs hashes)

Update 0.10.1

26 Feb 13:34
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  • Fix the login problems when 2FA is active

Update 0.10.0

25 Feb 14:25
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Multiple fixes, new VRCModNetwork system, Auto Updater

  • Fixed the "double initialisation" bug
  • Added the compatibility for VRCTools Accounts (Including login and vrchat account linking)
  • Bumped protocol version to 1.2

Update 0.9.0

11 Feb 23:37
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Bump mod+network protocol version, auth tweaks

  • Now using the VRCModNetwork token in top priority
  • Automatic retry if VRCModNetwork token fail using steam/vrchat credentials

Update 0.8.5

09 Feb 17:34
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VRChat login credentials are now escaped using Uri.EscapeDataString (in case of special characters)

Update 0.8.4

06 Feb 18:20
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  • Fixed relogin not working
  • Use VRChat credentials or Steam token if available (avoid the "relog required" problem in case of IP change)

Update 0.8.3

06 Feb 12:42
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  • The client is now always trying to reconnect to the VRCModNetwork server, even when he never has been able to
  • Disabled the login using VRChat authtoken since the API endpoint /api/1/auth/photon is now private. Oculus login is currently not supported, so you need to login using the VRChat credentials.
  • Oculus Quest support using VRCModLoader for Oculus Quest