V6.0 GIMI Tools
Version 6.0 of GIMI (Genshin Impact Model Importer) released!
Features:
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Vertex limits automatically raised for objects! V6.0 adds a new override type called VertexLimitRaise which tells the program which objects to increase the vertex limits for - the plugin and generate scripts handle this automatically, so you don't need to worry about setting it yourself as long as you are using the most up-to-date tools.
- Note that limits can only be raised when that object is first loaded in-game, so you may have to unload and reload an object for the new limits to apply (e.g. swapping a character in and out of the party, or teleporting away and back). Worst case, just restart the game after adding a new mod to the Mod folder for any new limits to apply.
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Blender plugin now supports versions 2.93+! Based off the update done by MicroKnightmare from the DOA modding forum, and merged with the current script. The plugin should now work for any Blender version up to current.
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Better defaults for scripts! The blender plugin now automatically handles several common mistakes such as misnaming the export file and forgetting to name uv coordinates correctly.
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Fixed issues with the 3dmigoto loader failing to inject into games. Some people were reporting that the window was closing before the dll was injected, so I have increased the time delay to a few seconds which should hopefully fix the issue. Also improved the logging messages.
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Several bug fixes in the collect, generate and blender plugin scripts. Most notably, the overlapping face hash issue has been resolved so you should no longer get warnings when changing face textures for any models generated with the new scripts.
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Collect script now able to dump objects with mismatched vertex counts, as well as partial support for those weird objects which have 4D normals. Also more detailed logging messages and better error handling. If you are still having issues, try using --force on different listed relevant draw ids to see if any have better properties for scraping.
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Partial support for new version models. The collect script can now dump models that have normal maps by using the -has_normalmap flag. Still looking into ways to automatically identify texture maps.
For anyone who just wants to play mods, grab 3dmigoto-GIMI-for-playing-mods.zip. For anyone looking to develop, get the 3dmigoto-GIMI-for-development.zip and blender_3dmigoto_gimi.py to start.